Research Grant
I think Mages and Archmages gain experience too slowly, unless they are in the field personally kicking butt. This module adds a way for builders to get new levels.
In cities you can give arcane units a research grant, a promotion that will, over time, convert the gold you paid into experience for the mage, at about 5 gold/xp. They can leave the city once they have gotten the grant, the only reason they need to buy it in a city is to reduce clutter in the action bar in the field.
There are five levels of grant. The first two give sixteen experience over a total of 28 turns. They are intended for getting a fresh Mage to Archmage, although the first level can be taken by adepts.
The third to fifth level are for Archmages and give two levels each worth of xp (for non-charismatic leaders). Expensive and long lasting.
Should any Archmage complete his or her level five research, they will get Tenure. A steady stream of .5 xp per turn and his Archmage spot is freed, letting another Mage become Archmage. In total this will have cost well over 500 gold and many turns.
There are also two optional packets, enabled by default, that grant extra bonuses upon completion of research.
options:
completion_bonuses: Adds a small chance to get some beneficial promotions as research is completed.
spell_research: Adds a small change to get first level spells of available mana when research is completed.
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Install instructions:
Unzip The attached file to Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall Further 051\Assets\Modules\NormalModules
Should also work with Fall Further Plus.
I think Mages and Archmages gain experience too slowly, unless they are in the field personally kicking butt. This module adds a way for builders to get new levels.
In cities you can give arcane units a research grant, a promotion that will, over time, convert the gold you paid into experience for the mage, at about 5 gold/xp. They can leave the city once they have gotten the grant, the only reason they need to buy it in a city is to reduce clutter in the action bar in the field.
There are five levels of grant. The first two give sixteen experience over a total of 28 turns. They are intended for getting a fresh Mage to Archmage, although the first level can be taken by adepts.
The third to fifth level are for Archmages and give two levels each worth of xp (for non-charismatic leaders). Expensive and long lasting.
Should any Archmage complete his or her level five research, they will get Tenure. A steady stream of .5 xp per turn and his Archmage spot is freed, letting another Mage become Archmage. In total this will have cost well over 500 gold and many turns.
There are also two optional packets, enabled by default, that grant extra bonuses upon completion of research.
options:
completion_bonuses: Adds a small chance to get some beneficial promotions as research is completed.
spell_research: Adds a small change to get first level spells of available mana when research is completed.
---
Install instructions:
Unzip The attached file to Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall Further 051\Assets\Modules\NormalModules
Should also work with Fall Further Plus.