So, after turn 5, save, close, disable this module and try again, and see whether you get the errors then. I would try this, but for some reason, I don't get this error.
Maybe I'll include a check for gameturn, and see whether that does anything.
Lemonjelly,
Do the barbs spawn cities at about turn 100? I think that this is the cause of the crash. I decided to follow your advice for settings (savages off; barb world on) but the game always crashed at map set-up, until I disabled your 'starting worker' module.
The thing I don't understand is how you manage to play games with starting worker and barbarian world on at the same time, if I cannot. It is definately an incompatibility between the two: I checked every single option. Wierd.
I have no idea about this eitherWhen I use this module with the Barbarian World option on I don't crash, just slow down considerably, almost to the point of unplayability.
I like the idea of the module, but if I use it with "Barbarian World" enabled, Civ4 crashes while creating the map (before Turn #1 even starts). With this option disabled the module works.
The Python traceback indicates the problem is in the C++ code in the "pPlayer.initUnit" method.
If you can printscreen the error and upload it, it'd be greatI'm pretty sure the crash associated with this mod has to do with the first barbarian city spawning. In a recent game where I was playing with this installed, I kept getting a CTD, and looked around in the worldbuilder and there weren't any barb cities, and when I removed this mod, I no longer crashed, and looking around in worldbuilder again there was a barb city.
This module really does seem to make the AI do better, so I hope you can get this sorted out.