[MODULE] Starting Worker

Thanks :D
 
So, after turn 5, save, close, disable this module and try again, and see whether you get the errors then. I would try this, but for some reason, I don't get this error.

Maybe I'll include a check for gameturn, and see whether that does anything.

Yep, that's what I did. It's not game-breaking error, but certainly less than ideal. I removed the module, and got past turn 60, but now (with the module still inactive) I can't get past turn 101. I'm going to try playing without this module to check that its not a problem with my system, another mod, etc.
 
Some other people have been getting a CtD on turn 101 as well, its something to do with modules.
I don't know, the code shouldn't be run if they have more than one city, maybe its comparability problems with another module, but I run with 18 modules all the time, and the only problem I have is the random Barb spawns from FallUnder.
 
Lemonjelly,

Do the barbs spawn cities at about turn 100? I think that this is the cause of the crash. I decided to follow your advice for settings (savages off; barb world on) but the game always crashed at map set-up, until I disabled your 'starting worker' module.

The thing I don't understand is how you manage to play games with starting worker and barbarian world on at the same time, if I cannot. It is definately an incompatibility between the two: I checked every single option. Wierd.
 
Lemonjelly,

Do the barbs spawn cities at about turn 100? I think that this is the cause of the crash. I decided to follow your advice for settings (savages off; barb world on) but the game always crashed at map set-up, until I disabled your 'starting worker' module.

The thing I don't understand is how you manage to play games with starting worker and barbarian world on at the same time, if I cannot. It is definately an incompatibility between the two: I checked every single option. Wierd.

I have no idea, I've never got any problems from this, its weird, Try playing with barbs off completely, do you get a crash at all?

I'll try to put in a check for barbs in if that's definitely a problem, maybe its something that got fixed in the internal version. :crazyeye:
 
When I use this module with the Barbarian World option on I don't crash, just slow down considerably, almost to the point of unplayability.
 
When I use this module with the Barbarian World option on I don't crash, just slow down considerably, almost to the point of unplayability.
I have no idea about this either :(
My first turn is always slower, because every AI is founding a city, but after that, the turns are usually relatively quick, and this little bit of python shouldn't have any noticeable effect on turn speed either.
 
I like the idea of the module, but if I use it with "Barbarian World" enabled, Civ4 crashes while creating the map (before Turn #1 even starts). With this option disabled the module works.

The Python traceback indicates the problem is in the C++ code in the "pPlayer.initUnit" method.
 
I'm pretty sure the crash associated with this mod has to do with the first barbarian city spawning. In a recent game where I was playing with this installed, I kept getting a CTD, and looked around in the worldbuilder and there weren't any barb cities, and when I removed this mod, I no longer crashed, and looking around in worldbuilder again there was a barb city.

This module really does seem to make the AI do better, so I hope you can get this sorted out.
 
I like the idea of the module, but if I use it with "Barbarian World" enabled, Civ4 crashes while creating the map (before Turn #1 even starts). With this option disabled the module works.

The Python traceback indicates the problem is in the C++ code in the "pPlayer.initUnit" method.

I'm pretty sure the crash associated with this mod has to do with the first barbarian city spawning. In a recent game where I was playing with this installed, I kept getting a CTD, and looked around in the worldbuilder and there weren't any barb cities, and when I removed this mod, I no longer crashed, and looking around in worldbuilder again there was a barb city.

This module really does seem to make the AI do better, so I hope you can get this sorted out.
If you can printscreen the error and upload it, it'd be great :)
Once again, I don't get these errors, the barbs happily use their free worker to improve their lands, which, while a bit odd, allows them to actually build enough units to be a threat, and makes their cities nicer to catch :p

I have no idea what the error is, so I can't figure it out, but if I had the crash error, I could get Valkrionn to look into it for me.
 
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