@Rwn This post has a list of Vokarya's Wonders that should not be merged in at this time
By the look of it it seems to include about each of Vokarya's wonders

By the way, can Platyping's and Orions' stuff be merged?
@Rwn This post has a list of Vokarya's Wonders that should not be merged in at this time
By the look of it it seems to include about each of Vokarya's wondersI'll investigate that after finishing with Hydro.
By the way, can Platyping's and Orions' stuff be merged?
It was policy not to so as to give credit. I don't know in other words. @StratgyOnly what do you think?
- What was in the zzdepend files were tweaks on existing buildings for megafauna buildings. The megafauna building files were updated to integrate them and should replace the existing files in the corresponding megafauna folders.
Hopefully that will work OK. There are options and options, but since I need to go through the lot again and make sure that the optional modules are optional I expect no harm has been done..
It is after midnight and I should retire and look at these in the morning but I am playing a game and am a few turns from taking the barbarians on a large island. That should leave room for a lot of animals. Ones that I have not seen elsewhere by the looks of things.
Is it possible to use UTF-8 encoding for the gametext.xml files? (of course starting the file with <?xml version="1.0" encoding="utf-8"?> instead of <?xml version="1.0" encoding="iso-8859-1"?>)
That would help me for the merge of gametext files if that's allowed.
Is it possible to use UTF-8 encoding for the gametext.xml files? (of course starting the file with <?xml version="1.0" encoding="utf-8"?> instead of <?xml version="1.0" encoding="iso-8859-1"?>)
That would help me for the merge of gametext files if that's allowed.
FTI, When you moved the transactions out of the hydro stuff into the megafauna stuff they needed their AndDependencies changed to be safe. For example the Stable was defined in the same folder when it was in Hydro but now that it is in the mega fauna folders Stable is not defined in those folders. Thus BUILDING_STABLE needs to be added to the AndDependencies on the Stable transaction and so forth for the other buildings.
I am about to test my merge of your merge.
My advice would be try it and test it. If that doesn't help at all, AIAndy would be the guy to PM on the matter.
As discussed earlier, here's a compilation of all the gametext.xml files in XML/Text, merged then sorted by category. This should allow an easier editing of the text without having to search in each file.
I think it OK for you to merge in OrionsMods (except MineWarfare), The_J amd Tsentom1.
As discussed earlier, here's a compilation of all the gametext.xml files in XML/Text, merged then sorted by category. This should allow an easier editing of the text without having to search in each file.
Is it possible to use UTF-8 encoding for the gametext.xml files? (of course starting the file with <?xml version="1.0" encoding="utf-8"?> instead of <?xml version="1.0" encoding="iso-8859-1"?>)
That would help me for the merge of gametext files if that's allowed.
If I summarize what's left to merge:
- OrionsMods (except MineWarfare)
- The_J
- Tsentom1
- Faustmouse/Captives
- GreatPeople
- Promotions
- Units
Not sure yet (to be discussed at some point later) about:
- ls612 (traits)
- Platyping
- Natural_Wonders
- StrategyOnly/Better_Handicaps
- Yudishtira
Do you agree with that?
Some of the Great people have lost their names and many buildings have lost their Help text. Did you get rid of empty help text entries?