Monarch, Persia

Hey, I'm going to join another SG game that's just getting started, and since you guys have been playing this for a while I'll let you finish it. Thanks anyways though.
 
1200 BC (0): Mmmm. We need to expand more. The war has been great and after seeing it, making peace was OK IMO.
Still, try not to do sign peace in your last 1-2 turns. Persepolis switches to settler. I also like Ancient Wonders,
but we need more cities. Same with Parsagadae, that builds a Temple.

1175 BC (1): Persepolis starts Granary. Looking back it would have been a great idea to build it earlier, but everything is so easy when looking back.
Parsagadae will do an spearman. My idea is to have a good science city there.
We spot a barbarian post. Thanks Heaven, we need gold!! Our slaves will build quite a lot of things for us, I plan to have them join cities later. Our growth is pretty slow and that could help.
1150 (2): Sent an inmortal to explore NE. We take 25 gold.
1125 (3): Arbela is founded, starts Granary althoug I'll probably switch to Harbor.
1100 (4): Parsagadae finishes spear, starts Colossus.
1075 (5): Susa finishes inmortals, starts temple. I'm going to switch gears to building, since we have none to fight with.
1050 (6): Slave joins Nineveh. Any help in growth is welcome, later, we can build our own industrious workers, but right now I'm despaired with our slow growth.
1025 (7): Another slave joins Babylon, that switches to settler. A road is built to the west, where we are going to plant cities.
1000 (8): More barbarians spotted. Wish they just begin to appear everywhere...
975 (9): Persepolis finished its granary, starts a needed worker to conect Arbela.
950 (10): Zulu finishes Oracle, starts Pyramids. Excellent news they are focusing on those wonders, I think.
I find their borders BTW, and renegotiated peace with them for 60 gold :)
925 (11): Kyoto completes Colossus :( Parsagadae has to switch to Pyramids (Although 38 turns seems way too much!) and Persepolis starts settler.
900 (12): Antioch founded, starts Galley. Well, at least I have almost sealed the past to the South.
AAAAAAAAAAAAARGH!!! Inmortal lost to defending barbarian :mad:
875 (13) Our civ GA ends which is a real pain. We are in trouble in what it takes to expansion and Luxuries. Also, we must thing about Republic ASAP.
850 (14) Nothing
825 (15): Shaka establishes an embassy in our capital. Hell, I wish I had started in Zimbawe :mad: Game, river and 5 bonus grasslands...
800 (16): Nothing.
775 (17): Settler send to build another city...
750 (18): Well, a second inmortal did kill the daemonic horsemen, gold used to balance our cash.
730 (19): Not much happenned. Babylon has a settler timed with city growth.
710 (20): Nineveh finishes Granary (HORRAY!!) and switched to settler. Another one is East to Nineveh, next one can move it to plant the city if he wants to do so.

Just 3 words.

EXPAND, EXPAND, EXPAND..until corruption becomes rampant. Don't be afraid of some overlapping, our cities are not going to be big anyway
I guess Republic will be the best Government here. We are still far more powerful than Zulu, but we need some infraestructure when it becomes available.
Once we get Literature, some nice Libraries will raise our culture and research.

Hope we can meet the rest of the United Team ASAP...

EDIT: Aaaaaaaaaaaarg!! what's wrong here!! I just realized temples are only 30 shields? Are we religious instead of scientist?? :confused: maybe you modded the game.
 
Sorry Ive been gone lately. I havent been keeping up with the game. I was buying a new computer and that took all my time. Its a new e-machine. I like it and it should easily run 16 civ hugte map. Well now I can get back in line again. I hope I havent missed anything.
 
690BC
Antioch switch galley to settler

2. 670BC
Susa finishes settler, start settler
Tarsus founded, start bulding temple

3.650 BC
nothing

4. 670BC
Persepolis finishes galley, start settler.
Arbela finishes granary, start settler.

5. 630BC
nothing

6. 610BC
nothing

7.590BC
Continue to move the galley with settler+spear

The Babylonians found Ur. We will have to attack them soon or we will not be able to expand any further.

8.570BC
nothing

9. 550BC
Babylon finishes settler, start settler

10. 530BC
Gordium founded

11.510BC
we discover polytheism, start code of laws
Persepolis builds settler, start another one
Nineveh builds setller, start another one
I switch arbela from settler to galley
We give the Zulu rightofpassage+polytheism in exchange for rightofpassage+worldmap+philosophy+11gold

12. 490BC
Bactra founded, start worker
I move an immortal to Ashur and I see it is undefended!!!!!!

sgpersia_ashur_undefended.jpg


13. 470BC
We declare war on the babylonians.
Arbela finishes galley, start settler
Sidon founded, start settler
Ashur captured, start spearman

The Americans build the Pyramids. I switch Pasargadae to the Great Lighthouse.

14. 450BC
Ur destroyed. The babylonians have no more cities but are still there.
Luxuries to 10%

15. 430BC
Tyre founded, start worker

16. 410BC
nothing

17. 390BC
nothing

18. 370BC
Persepolis finishes settler, start settler.
Tarsus finishes temple, start settler

19. 350BC
Arbela finishes settler start settler

20 330BC
Nothing


Expanding is going pretty well, but i think we should get a bigger military: I haven't produced a single military unit, so the next player should build a few spears or something.
 
Turn 1 310 b.c: Move galley up to the north.Move immortals
into chocke points to keep zulu from expanding.I make an entertainer in
Nineveh because a settler finishes next turn. Get 50 gold
from a village.

turn 2 290 b.c: Bactra finishes worker and begins another.Galley
continues to go north (both of them) Persepolis finishes a spearmen and
begins an immortal.

turn 3 280 b.c: Susa finishes settler and begins spearmen.
Immortals are gaurding all of our cities and I want to free some up in case of war.
Nineveh finishes sttler and begins temple ( you are right, the temple is cheap. I
wonder if it is modded. Oh well. I dont know how to fix it now that it has already been
saved. I guess we just play on.) Antioch finishes sttlers and starts spearmen.
I trade world maps with the ZUlu and see the 2 remaining cities. I send my immortals.

Ooops. I am now in 250 b.c I guess I forgot to make a new date for the other turns.
Oh well.

turn 5 250 b.c:Tyre builds worker. Babylon sends 2 bowmen at my immortals so I try to draw them out onto the
plains and dessert. Get code of laws and trade it to Shaka for mathematics+25 gold.


turn 6 210 b.c: Retreat immortals back from mountains so I can ambush the bowmen.

turn 7 190 b.c: The bowmen follow my immortals obediently. Not much else.

turn 8 170 b.c: Persepolis builds immortal.The bowmen deviate from the course I had hoped
they would take but my plan should still work. Found Sardis.

turn 9 150 b.c: Nada.

turn 10 130 b.c: Finish light house. I would rather it have been collosus, oh well.

turn 11 110 b.c: Found Samaria. Kill 2 bowmen and get an elite immortal.
I would make peace but Babylon has FURS. Oh yeah.

turn 12 90 b.c: Nothing much.

turn 13 70 b.c: Still nothing.

turn 14 50 b.c: Persepolis builds immortal.

turn 15 30 b.c: Continue moving my invasion force of immortals move up to
finish off the Babs. My galley sees that the babs have diamonds too!

turn 16 10 b.c: Tarsus build settler. Unload settler from galley
only to see that the one dark square near the settler contained a barb camp!
Oh well there was only one barb in it so I will probably be able
to get him on the boat again. Arbela builds Immortal.

turn 17 10 a.d: Get literature but Shaka was "insulted" when I offerd it for
construction. He would accept no deal of mine to buy construction.Settler makes it
back to the boat. (oh yeah, I am now researching currency)

turn 18 30 a.d: Beat a bowman with an elite immortal, but barely.

turn 19 50: Persepolis builds immortal.

turn 20 70: Immortals built. Very tired now so you play the rest of the turn.
 
can i join in after evincar?
 
He doesent seem to be responding so I will go ahead. If he gets back to us then he can join in.
 
This is slipping into a coma. I will play the next 20 turns then either Zarth or Evincar can play.
 
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