Monarch Student XVII - Frederick

Ha, I'm doing the other way around. Loss in the Shaka game and now I try this at Immortal. Should be a lot easier.

Quick report to Lib (1290).
Immortal/epic:

Spoiler :

Diplo was tricky in this one. Justi was hindu and Hatty jewish. Both asked for a lot of stuff, so I picked Justi as my pal. Hatty fails at war anyway. She actually declared vs me at some point in the early ADs with a dozen war chariots, easily repelled by a bunch of spears. I knew I was going to piss her off, so I was ready.

Settled 2 early cities to the N to block some land and moved the capital to the gems/dye/rice spot. Used Berlin to generate 4-5 GS.

I've scouted Hatty's land and she's defending with a lot of classical junk, 4-5 units per city, so I went down the mounted line. 20ish cuirassiers should be enough to wipe her out:

Civ4ScreenShot0000-128.jpg


Empire. Stupid Hatty starved my capital to the bone with water poison:

Civ4ScreenShot0001-125.jpg


Civ4ScreenShot0002-124.jpg


Techs. I'll start spamming cuirassiers when gunpowder is done:

Civ4ScreenShot0003-121.jpg


Diplo situation isn't bad with FR. I'm a bit worried about Sury, but he hates Hatty and they was already at war:

Civ4ScreenShot0004-114.jpg



Should be an easy win when Hatty is gone.






 
Uh, another retire, and this one was easy.
Not going into details, but I'm simply not ready for Immortal. So I'll keep playing these at Emperor and the university at Immortal. Let's see how many games I need to get the first win. 0-2 so far.
 
Emperor - Epic - 300AD

Hopefully I can get a quick win here before I get destroyed in the immortal U games.

Spoiler :
Settled in place, getting 3 golds and mysticism from huts. I think Hatty lost all of her exploring units to barb animals, I got 2 huts right outside of her cultural borders. After exploring the initial land, I see we're on a good size continent with Hatty. Justinian is on a separate land mass, reachable by WB. Instead of settling in the jungle, I decided to aggressively settle in Hatty's face. I got 4 cities out quickly, 3 blocking Hatty in, and one to claim horses. Org makes all of this possible of course.

I could have let Hatty live a little longer and let her build some more wonders for me, but I decided to go with another late HA attack. She just had too few defenders for me to ignore. She was also really hurting one of my cities with culture pressure. I had my stack ready to go ~200BC.

HattyWar0000-1.jpg


I took a very lightly defended Memphis second turn, finding out why it was such a culture problem.

Memphis0000.jpg


Good thing I didn't raze the city. Anyway, I moved on to Hatty's capital, finding the dread of any attack pre-construction, a 60% defense city on a hill. How do you beat that? You use the AI's inability to deal with 2 move units. I parked my stack on a tile 2 spaces away from her capital and another city. Sure enough, she sent everything except for a spear and an archer to her second city, leaving her capital as an easy target.

Thebes0000-2.jpg


That added SH and a second shrine to my collection, along with crippling Hatty. I was able to take my time with her last cities, and I eventually finished her off.

HattyDead0000.jpg


Here's the land at 300AD

MSXVII10ADS0000.jpg


MSXVII10ADN0000.jpg


Frankfurt is a ridiculous commerce city once I get the jungle chopped up. I just got IW though, Justin wouldn't trade it, so I'm assuming he's isolated. There are still a lot of cities to settle, I'll get them once CoL is in and courthouses are whipped everywhere.

I'll take Just out with cuirassiers or cavalry and figure out what to do from there.
 
Hi

Monarch, marathon, 1812 AD


Spoiler :
Yeah I know it very late for first spot report but there really wasnt much to report on till now.

I settled in place tried to settle off as much of island as I could and then waited until I was in good position to make move.

I WAS doing ok, I shared religions with Hattie and Sury and they both hated Justy so I thought I was doing peachy with a side of keen.

But then hattie goes FR and SUry takes Justy's cap which is christian holy city so he decides to he wanna converts so there goes my two bext buddies in like a blink.

Good thing was Sury spent most of his time attacking the thrid cont with Cy and SB and Izzy. Bad news is he been doing a HECK of a job. He vassalized cy, spun off Salad as a colony and now doing a beat down on Izzy.

As for me well I kept TRYING to build up my military to be big enough to make a move. It been a little hard cuz in order to keep up in tech I been trading some military techs. Like to catch up I kept rading hattie things like gunpowder and steel and mil sci which always meant putting off attacking her.

But finally after her switch to FR our relations drops PLUS she her culture which I was holding off ok started to push up on my cities now. PLUS she started tacking resources from me. First my horseys THEN my stone. So he pretty much HAD to die at this point.

Unfortuantely during my build up for hattie Izzy been a major pain. TWICE she dow's on me and I have to kill off her invasion stack and her navy then get back to build up.

And then JUST when I am rdy to DoW hattie, Izzy DoW AGAIN even though I now have bigger army than and even though all she sends is just one frigate and one flippin galley. After Izzy suicides her cavalry buy attacking from the galley and I sink her ships I decide to dow hattie anyways.

War goes ok I take her cities pretty much with no problems. ANd izzy not much of a factor since soon after Sury DoW's on Izzy. which is good cuz it keeps her off my back but bad cuz Sury is already HUGE.

And that is where I am at this point. Hattie has just been killed off so I have whole landmass to myself but nowhere near close to victory. Meanwhile sury is a monster who none to thrilled with me, SB who every body been leaving alone has been quietly getting pretty tuff on his own. Izzy dont like me just cuz she Izzy and shie is a starts with b and rhymes with which.

Right now ONLY person who likes me is Cy who is pretty strong in his own right which might not be a bad thing cept he is Sury's vassal. Yeah one of strongest civ in game is vassal to THE strongest civ in game making my chances looking grim.

Here is my empire:

1812empire.jpg


Tech sitch:

1812techsitch.jpg


Demos:

1812demos.jpg


Behind in EVERYTHING. :(

I think my only real shot is attack surry as soon as I can before he winds up with dom win. I am HOPING since Cy is so huge and strong in his own right he will want to break away pretty fast if I can get enough of Sury's cities. I just have to watch out for backstab by SB.

Not sure best way to go about it. My cities are all health capped out and shrinking for most part. Right now I am doing electricty to go for indy next and the units it opens up including UU. In fact I am even thinking maybe Indy can be trade bait just cuz yeah it opens up 3 military units but two of the units are naval and ai not all THAT awesome at naval fighting unless they waaaaay ahead in tech or have HUGE numbers. and other unit tank--well when your germany you dont mind if other ai's build lots of tanks to go dies to your panzors hehe.

My OTHER thought is switch to biology, then medicine which opens up sushi which I have a GM all saved up for. And by that time hatties cities may start getting productive and my other cities will get healthy and growing and I SHOULD be able to get through to Indy even faster just cuz my economy should be stronger by then meaning more beakers, THEN I WONT have to trade Indy and can make a move on sury or maybe SB if SB dont have indy by then.

So choices seem to be go staright for military tech even though I wont really have the cities to tech it that fast nor have the cities to reall mass pump the units that will open up. Or clean up economy first THEN go for military tech which in long run SHOULD mean better cities to pump out more units faster. Only danger of long run is it gives Sury chance to get even BIGGER which would not be good since he looking unbeatable already.

Im not really sure but I AM leaning to switch to biology and then med/sushi then elec and indy. I think that way I will have more productive cities to get military going quicker. Becides game not as fun if I cant make my cities pretty and right now they all very ugly and polluted :(

Kaytie
 
Kaytie:

Spoiler :


Sury is in wheoohrn mode, so if he's planning vs you, there is no choice. But if he's planning vs someone else, I'd definitely join him and dogpile his target. He's huge and you are way behind in power, so I don't know if you can handle him AND Cyrus.

Justi is pathetic and you can get a base to attack Sury later. Isa is a nice soft target as well.

Anyway, if war is in your future, switch research to artillery and start spamming units.
Just get a couple health resources via trade.


 
Hi

At Ai:

Spoiler :
Kaytie:

Sury is in wheoohrn mode, so if he's planning vs you, there is no choice. But if he's planning vs someone else, I'd definitely join him and dogpile his target. He's huge and you are way behind in power, so I don't know if you can handle him AND Cyrus.

Justi is pathetic and you can get a base to attack Sury later. Isa is a nice soft target as well.

Anyway, if war is in your future, switch research to artillery and start spamming units.
Just get a couple health resources via trade.

Sury isnt in wheoohn, or well actually he DOES have stuff on his hands atm but not because of build up but because he is already in a war with Izzy.

Yeah I HAD thought about stomping Justi and using him as launching pad but then when I took an updated look at his cities he down to just two cities that are practically surrounded by sury's culture, I could MAYBE take one that still on caost IF it not already completely surrounded by sury culture. But then it would DEFINITELY get swamped at that point and units would need to stay there just to hold off culture.

I just have Justi written off as not worth the effort. If anything his rinky dink lil cities will just be something a lil stack will go and take care of while I am attacking sury. Hattie's cities are close enuff to sury continent too launch from there I think so I dont really need justi's cities for that.

Grabbing artie is good idea but I still want to get stuff like marines and panzers too so it still comes up to choice of go for all that first OR gor for health techs first to get time to get hatties cities going THEN artie and indy so they available at point where hatties cities can help too.

Trades arent option just cuz there NOTHING left to trade from anybody. In fact I have a few trades with sury and cy so dow will lose those and since I already have SERIOUS health probs it makes me thing I will want health boosts even MORE before I attack sury.

Dog piling on Izzy might be good idea though. I think I may build a few transport and try to take at least one or two of her cities. It wont help much at all with diplo cuz I was at war with her for long enuff to max out shared war bonus with sury and he was still at like cautious BUT a city or two there MIGHT make Cy focus there instead of trying to land troops on my main landmass. So maybe just take a city of Izzy garrison it up GOOD and let cy bash his head on that. Only reason I have been leaving Izzy alone at this point has been a) I been focusing on hattie and b) Cy been doing the MOST damage to izzy taking two of her cities already. Surry dont seem to be doing much on that continent since he spun off salad as a colony. and I have been KINDA hoping that MAYBE cy might get big enuff by taking her out that he will break off from Sury which would make things LOTS easier.

That also plan for sury I figure if I DoW and on same turn take at least one city on sury landmass then he will focus counter attacks there and not on my landmass. But yeah I still need TONS more units and that why I keep thinking just go for health first and get everything sorted so I hav ebetter cities to pump out all those units I need.

I dont know things just look a mess at this point it gonna be iffy no matter which way I try :/

Kaytie
 
Monarch, Normal

4000BC - 1100AD

Spoiler :

I settled in place and researched Fishing for boats->BW for whipping->AH for cows and hoping for horses.

Overall, I had a bad early game, I've been teaching myself to be a more aggressive warmonger, which on this map shot me in the foot. Old builder-me would have loved an island start. New warmonger-me was disappointed. Was just too much distance to Hatty, so gave up after discovering I had no horses or iron nearby. Instead I decided to practice agressive rexing to secure territory.

I declined open borders with her, emphasized food everywhere, and did a lot of whipping/chopping to rush settlers/monuments/libraries. She snuck a few settlers past me while my borders were still growing, but overall I nabbed 3/4 the continent at the cost of a poor economy due to distance and city count and the inability to run many specialists and leverage Philosophical.

A side effect of closed borders with Hatty was I have not met anyone except her and the Byzantines. I'm ahead in tech of those 2, but positive I'm behind the rest of the world. I'd been trying to 'beeline' the research techs to catch up and was still beaten to bulbing Philosophy. Will see about Liberalism in the next 20ish turns, but bad sign I don't have it yet.

Currently I'm putting production towards Catapults while I wait on my attempt to Liberalism->Nationalism->Military Tradition to attack Hatty.
Both she and Justi are still Pleased with me, though Hatty has been sending the odd spy at me.

I'm thinking I'll use the island to myself to regain a late game tech lead and finish with my usual late space race win. While slow, at least I'm very familiar with it.
I don't think I'm good enough at the diplomacy mods to pull off a UN victory and don't have the production necessary to try to win militarily across continents.

Wed I'll find out if my economy takes off for late game strength or some unknown AI sails over and crushes me. :lol:
 
Hi

Monarch, Marathon, 1905 AD


Spoiler :
Okies I went with my plan to go biology, medicine, try and get sushi then while my unhealthy cities get cleaned up tech out to indy and hope that by that time I will have some cities that can pump out an army to go kill somebody.

It SEEMS to be working. I managed to get my empire to this point now:

1905empire.jpg


Not only did I get some health techs to get bigger cities but I also moved my cap to middle of land mass, changed to free market and free religion to try and get a better bpt rate and corp spammed Mining and Sushi.

My cities STILL all sickly :( but now at least instead of tiny sick cities they big sick cities and all doing a little bit better beaker and hammer wise which let me get this stack going:

attackstack.jpg


Then plan was to send them off after Izzy. Then when Izzy all settled take over rest of that continent. Which seems a lil bit more doable cuz lke I was hoping Cy did break off from Sury so now I can attack him without worry bout Sury. Since I have some trades going on with sury that I want to keep HOPEFULLY I can take over the other continent to get the dom win.

But then I thought, kind of a shame to attack Izzy. She was made an impressive comeback. After losing a cpl of cities she fought back BIGTIME and took back a city sury took from her and then started taking a few of cy's cities. So now she is actually bigger than cy. So I am thinking take out cy, then izzy then sb to try and go for dom win. That way I wont end up in middle between cy and sb like I would have been by going after Izzy first. I can just start on one end of contient and work my way across.

That way I can be nice and let Izzy enjoy her victories a lil longer :).

I still have to be careful of backstab by sb but hopefully by time he tries anything it will be too late.

Here is tech sitch:

Civ4ScreenShot0017.jpg


SOMEHOW SB is tech leader hehe. I dont think I have EVER seen him doing THIS good this late in game before. I guess he making most of being ignored by everybody else and just quietly making his way. But hopefully that will change once I am ready to go after him :)

Here are demos:

1905demos.jpg


Managed improve in most areas and get my power going a lil bit better and hopefully I can keep building higher.

So now I have a plan. Take out Cy, Izzy, and then SB and hope that enough for dom win and if it not then hopefully with no allies to back him up I can handle the monster Sury one on one. Thats the plan neways wish me luck :)


Kaytie
 
Emperor - Epic - 1918 Cultural victory.

Spoiler :
First thing I did was finish settling out the continent. I went over possible victory conditions, and decided on culture. I probably could have won whatever way I wanted, but culture seemed like the easiest with 4 religions and manageable enemies. Diplo probably would have been faster though. Me and Sury were very close for first in pop, and he was hated by everyone. A few favorite civics and I would have been able to beat him easily, but it's been a while since I got a culture victory.

Anyway, I continued on towards lib, getting it very late thanks to no GScis. I took nationalism for the Taj.

LibNat0000-2.jpg


Hatty founded Hindu and Judaism for me, I founded Taoism, and Justin founded Confu and it spread to one of my cities. From there it was just normal culture set up. I cranked out missionaries trying to spread all 4 religions to all of my cities. Then got the temples up everywhere while getting the cathedrals up in my culture cities. I actually completely forgot to build the Hermitage though.

From there it was actually the classic example of a completely boring culture victory. I built culture in my 3 cities, and wealth everywhere else to get up to 100% on the culture slider. Justin, SB and Cyrus don't declare at pleased, so they're no problem, and Sury and Izzy spent the entire time going after each other.

Justinian helped me out a little later, he founded mining inc and creative constructions. A waste of a GE for him, but he was nice enough to spread CC to Thebes. Gotta love the AI. They can't transport spies to sabotage space ship parts, but they can ferry executives over to spread a culture corps to an aspiring legendary city. I bought an executive and sent him over to Frankfurt to shave 7 or 8 turns off of my victory, which turned out to be a big deal. He also built the UN, denying it to one of the Buddhists, they may have been able to pull off a cheap win since no one liked Sury.

Fast forward to the 20th century, and I finally get a little action. Sury and Izzy were at war for a very long time. In that war, Sury destroyed my diplomatic relations with him by spamming me with war help and stop trade demands. I ended up with a -10 from him just from those. He declares war on someone, and I become his worst enemy. Great. He went WHEOOHRN somewhere around 1900, so I signed a defensive pact with Cyrus for some insurance. Sure enough, he was after me.

SuryWar0000.jpg


I have mixed feelings on this declaration. On one side, it's a smart move to declare on someone who will win culture in a few turns. On the other side, its just another example of a problem with diplomacy. There should be some limit on demands, -10 and -12 is a little ridiculous.

His attack force consisted of 4 artillery, 4 rifles and 4 airships. The bad thing is, that would have been hard for me to take out. My army consisted of my 12 horse archers from the Hatty war and an ancient garrison per city. Luckily, victory is only a few turns away.

VC10000-1.jpg


And I have a saved GA in Frankfurt, so only 4 turns to victory. That isn't enough time for him to take out my ancient defenders in Thebes (the culture city he can reach) since he can only kill 3 per turn.

He didn't even come close to Thebes though. He upgraded his rifles to SAMs first turn, moved one space out next turn, moved back into the city the next, and by then it was over. Thebes reached legendary culture and Mark Twain created a great work in Frankfurt.

VC20000.jpg


No AI was close to victory. And next turn:

Victory0000-8.jpg


The relevant cities, Berlin:

Berlin0000-2.jpg


I stupidly wasted a GA here, it reached legendary ~15-20 turns before the other 2. Thebes:

Thebes20000.jpg


Frankfurt:

Frankfurt0000.jpg


I ended up stopping growth at 7, not very big for a legendary city, but with so many settled artists it didn't matter.

And my GP farm:

Stuttgart0000.jpg


And the score:

Score0000-7.jpg


First time I've broken the Caesar mark on a culture win. Now on to the immortal games.
 
Hi

Monarach, Marahton, 1944 AD checkpoint 4, diplo win:

Spoiler :
Okies, I got my lil stack going to go after Cy. Turns out Izzy was even busier than I thought. She had reduced cy down to 2 cities. So I quickly take those two and cy is out of game. That left me with war with Izzy who was HUGE now thanks to all the cities she took from cy. The good thing about that though was early on she didnt have much culture in those cities so they didnt get swamped as bad when I took those.

But once I started to get into cities she built herslef it started to bog down but I kept going.

Meanwhile SB kept teching like he was mansa or something. He even built UN which was nice since it meant Sury wouldnt be in running and he voted for me for sec gen. First diplo vote he wouldnt for me tho he just abstained grrr.

I kept taking Izzy's cities and FINALLY took her last city. Thos border cities with sb were annoying tho cuz the lil dweeb built creative const so those boerder cities were SWAMPED by his culture. On top of that he had gunships going round in his territory so THAT pretty much end of panzer romp. I did have three decent stacks going and I figured all they would really need was a few SAM's to keep the gunships off the panzers and everything would be peachy so I beelined rocketry.

Now two votes have gone by since the very first one. One I just did that currency one which give free xtra trade route, the next I didnt call for anything. During that time Sury came by asking for mil sci so I gave it to him just cuz it was waaaay out of date and hopefully it would help get him to vote for me. I guess it did cuz a fourth vote came up and I called for a diplo vote and:

vicnotice.jpg


I get a diplo win :)

My empire at the end:

finalempire.jpg


And the conqured cities on the other cont:

conqlands.jpg


Graphs look like this:

finalgraphs.jpg


I was getting kicked on culture and espionage whole game even at end. And pretty much everything else too until I managed to pull away some at end.

close up on power:

finalpower.jpg


Thats how bad this game was I wasnt even COMPETITIVE until like the 1900's and it STILL took FOREVER before I started get a lead and then pull away some

Final demos:

finaldemos.jpg


I got two gr8 ppl at end I didnt have use for so I burned em for a GA which is why the numbers look MUCH better than what they really were.

Final tech sitch:

finaltechsitch.jpg


SB was still ahead at the end and even sury might have caught up cuz the lil dweeb was teching hard to get computers so I am betting he had plans on a internet fueld catch up.

Anways all that adds up to:

finalscore.jpg


Kinda meh score. Mostly cuz I was soooo far behind for sooo long that it was in the flippin 1940's by time game ended grrr. I think l;ast time game took me this long to finish was the first nobles club game with liz and that game was on epic speed.

But I did try. I wasnt TOTALLY focused on making pretty cities :P like I said I had three decent stacks rdy all I was waiting on wass to build a few SAM's for him to hold off the gunships AND bombers SB had:

Stack1:

stackone.jpg


This was the main stack that first hit Cy and got me starte don the cont.

stack2:

stack2.jpg


This was a sceond stack I got going while war with Izzy was still going on

stack 3:

stackthree.jpg


I got this lil stack built hoping it would help me hit SB a lil harder. But diplo vote came through before I could get SAM's out to em so they never did take on SB but they still did nice job going as far as they did :)

My top 3 cities:

finalberlin.jpg


Berlin was my top science city. It lost its star tho cuz I moved my cap to city that was more centered on this cont.

finalfrankfurt.jpg


Probably not BEST place to put my wall street city but at time I didnt have a shrine city, berlin already had nat epic, and oxford, place where I moved cap to had didnt have many cottages and I knew I wouldnt be in bueracracy for much longer so I figured this would end up being a BIG coastal city so it could have some BIG intercontinental trade routes plus the coprs HQ's and maui statues means it would get built pretty quick so I just planted wall street here.

finalthebes.jpg


Once I saw all those great priests I KNEW IW was gonna end up here hehe :)

Okies thats it I guess. Game ended kinda late cuz I couldnt play good enough to get in position to win earlier but at least I didnt get stomped and managed to even sneak out a diplo win. I guess I cant call it that cheap a diplo win since it wasnt cuz I bullied vassals to vote for me. I DID spend LOTS of effort to TRAY and stay on Sury's good side so he wouldnt attack and then at end so maybe I could get his vote. So in that since it is a legit diplo win, on other hand it was buttering up just ONE civ instead of juggling to get on good sides of 3 or 4 civs so it not THAT much of real diplo win but I will take it hehe :)

Anyways thanks for the game :)

Kaytie
 
Belatedly, I've finally found time to finish this game - and with more success than my previous attempts as a relatively new Monarch student.

MS17: Frederick - Monarch – Epic Speed
4000 BC to 990 AD:
Spoiler :

4000 BC: Settled in place, training warrior. Tech plan: AH, Fishing, BW
3575 BC: Encountered Hatshepsut
Spoiler :
Civ4ScreenShot0063.jpg

3275 BC: Hatty founds Hinduism
2825 BC: Encountered Justinian through one of his work boats. Begin researching the wheel. Copper next to my town opens up the option of a rush on Hatty
900 BC: My puny stack of axes is ready to war dec Hatshepsut. War chariots will make life interesting, but hopefully my spears can handle that
Spoiler :
Civ4ScreenShot0064.jpg

85 AD: My poor planning has meant I’ve been stuck in an extended war with Hatty. However, I’ve taken all her cities bar her capital, pillaged her strategic resources, and I'm confident that I can ultimately crush her.
Spoiler :
Civ4ScreenShot0065.jpg

370 AD: The arrival of my first catapult finally signals the fall of Hatty’s capital. I’ve gained the holy cities of Chirstianity, Hinduism and Judaism, as well as their shrines, and I have my island to myself. Time to carebear it up and try to reduce my tech deficit.
Spoiler :
Civ4ScreenShot0066.jpg

565 AD: Well, almost to myself. Justinian has taken the opportunity to land a settler on my shores. Something may have to be done about that, but not immediately. Besides, with all the holy cities I have nearby a cultural flip is not out of the question.
Spoiler :
Civ4ScreenShot0067.jpg

990 AD: My fellow Hinduism devote, Justinian, asks that I assist him in his long-running war with the Khmer. I have no idea where the Khmer are, and they don’t seem to be nearby, so I decide some moral support is just what Justinian needs.
Spoiler :
Civ4ScreenShot0068.jpg



990 AD to 1880 AD victory:
Spoiler :

Naturally, the faux-war was a stalemate, with peace being declared by everyone a few turns later. Justin appreciates the spport though, and that's what matters right now.
1330 AD: I’ve filled out my island and reached friendly with Justinian, but I’m still lagging a bit in tech. Sury is furious with me, but fortunately J has just decced him, so that shouldn’t trouble me for a while.
1405 AD: My caravel encounters Sitting Bull across the ocean to my west. This provides a great opportunity to make a big tech trade, and I pick up engineering, monarchy and drama, helping me close the tech gap on my rivals.
1410 AD: A meeting with Cyrus shortly afterwards results in even more useful techs.
Spoiler :
Civ4ScreenShot0069.jpg

1420 AD: Here’s trouble. It’s everybody’s favourite zealot, Isabella, leader of the Buddhist hegemony. She’ll definitely be causing conflict in the not-too-distant future.
Spoiler :
Civ4ScreenShot0070.jpg

1480 AD: I win the Liberalism race, putting me clear in the tech lead for the first time. As Just has also involved me in a war with Sury again, I may take advantage of this to seize some more land – if I can get a suitable force raised in time.
1540 AD: Unexpectedly, Sury capitulates to Just, making Just suddenly a very close second in the power stakes. I’m going to have to consider carefully how I want to try to win this.
1730 AD: Izzy declares war on me. I certainly hadn’t expected it, but I’m taking it as an opportunity.
1768 AD: Once she’ll talk to me, I buy Izzy off with a tech. I’m far from averse to the idea of crushing her, but I could use some time to build up my military. Meanwhile, my decision to gift Sury with the techs up to mass media has paid off. He builds the UN, which neatly weakens Just as his vassal is now a guaranteed candidate. Furthermore, as Sury is the only Confucian, everybody hates him. My one problem is that Just is currently the population leader. However, that could all change if Izzy can be persuaded to offer me a crack at her land.
1830 AD: Just declares war on Sitting Bull, a potential problem for me. I immediately decide to bribe him into a peace deal with biology.
1855 AD: Sury breaks free of Just! I may be able to win this with pure diplomacy after all. I quickly switch to free religion, as well as picking up environmentalism and vassalage, the favoured civics of Sitting Bull and Cyrus.
1859 AD: The diplomacy looks quite promising – but what I need now is a UN election. I’m still gearing for war on Izzy, but I’m hoping the decision of whether or not to fight her is made for me soon. She’s at infantry now, and once tech goes much beyond that wars tend to become very messy. Meanwhile, I’ve founded Sid’s Sushi in Memphis, my wall street city, which should be a nice pop boost if I need it.
Spoiler :
Civ4ScreenShot0071.jpg

Spoiler :
Civ4ScreenShot0073.jpg

1871 AD: Finally, an election!
Spoiler :
Civ4ScreenShot0074.jpg

Spoiler :
Civ4ScreenShot0075.jpg

1880 AD: I get to choose my first proposition as UN leader. However, I’m still only at pleased with SB, as he hasn’t switched to environmentalism despite my handing medicine to him. I consider voting for global environmentalism first, just to force his hand, but instead I go straight for the victory, and it turns out there’s enough love to get me over the line.
Spoiler :
Civ4ScreenShot0076.jpg

Spoiler :
Civ4ScreenShot0077.jpg

Amazingly, it’s also my first diplomatic victory! In previous games I’ve always fallen a few votes short and been forced to go for another victory condition instead, but this time I think my choice of Sury as an opponent proved to be the key factor.
Spoiler :
Civ4ScreenShot0078.jpg

 
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