Monarchy or Communism?

Mullet Crusader

Celtic Warrior
Joined
Jul 15, 2002
Messages
133
Location
California
Just out of curiosity, which is better for a conquest type victory? I was just wondering exactly what Monarchy hsa thats better than Communism, or if Monarchy is just a weaker version of Communism, as i've recently gone from being a builder and peaceful player to being a warmonger, adn realized i had no idea what i was doing :D
 
Hands down the best form of government for a conquest style game.

Now, for an Always War type of game, Monarchy is in most cases far better than Communism.

Communism can work. But you have to plan for it, and shape your game around it.
 
commie scum!

seriously though, communism ...

- causes corruption to be shared equally by all cities, which may be good if you have a smaller empire. i usually have some cities that are way off yonder that i got from war retaliations that i don't care about, so i never want their horrid corruption adding to my productive cities.

- lets you use 4 garrisoned units as police instead of 3, ie if you have 4 ground combat (no cannons planes or boats) units in a city they will make 4 unhappy people content.

- gives you better chances at espionage missions

- gives no war weariness

- kills people to rush projects. this is the big downfall to communism over monarchy. under monarchy you can just pay for stuff, but under communism rushing a project always kills people and then makes that city more unhappy PErMANENTLY.

you can check a chart of all the pros and cons of each gov at http://www.civfanatics.com/civ3infocenter.shtml#governments

i personally never use communism. i am playing a conquest-type game right now (didn't start out they way but the entire world declared war on me ;) ) and i am still a monarchy in 1830. i make a ton of cash so being able to spend it on rushing is not a problem. i also used a great leader to rush build the suffrage wonder so i'm going to go to democracy after i end the current war with germany.

good luk!
 
Monarchy is clearly better in 90% of cases. Faster wonder construction is one of the biggest benefits of Monarchy over Communism. Monarchy tends to have higher overall production, higher overall gold and research.

Communism is by far the weakest form of government. It's main use is for prettying up already decided games by allowing players to construct a few buildings on the fringes of the empire. On most saved games, a switch to Communism will weaken a player, not to mention the turns of anarchy to make the switch. On higher difficulty levels, many experienced players catch up to the AI when the AI switches to Communism--it is that weak. Eliminating Communism may be the best way to improve late game AI performance. One reason Communism is so weak is that it was not adjusted for the changes to corruption that have occurred since release (corruption is now much lower overall).

Republic (and even Democracy) can be used for conquest when in the lead and wars can be kept short. Universal Suffrage helps a lot. Overall, Monarchy is the best war time government for long wars, because of war weariness.
+ Bill
 
Unless you're playing on a gigantic map, Monarchy tends to fare much better than Communism, and even in the above case Monarchy would probably prevail. Although the communal corruption seems nice at first, your far flung cities will stilll find most of their output corrupted, but worse yet the communal corruption will rip off all of the good production you had with your primary cities. Monarchy with a Forbidden Palace can give you two, big, and productive continents to work with, and that really should be plenty. Besides, even if your empire got even larger, you'll be hitting the optimal city limit and even communism won't do you good there. Might as well have a few efficient centers than none at all.

Uncle Dynamite
 
Communism is not much use, if you are not very large and it is an optional tech that you do not need to research. You also have to revolt again at a point in time, when you should be pushing on to victory.

In fact you have to research two optional techs (Nationalism and Communism). Not to mention this is a very old thread, best left in peace.
 
If I'm playing as non-religious civ then, I prefer to keep Monarchy as a form of government throughout the whole game. Revolting into a 7 - 9 turn Anarchy is just plain ugly or chaotic.
 
commie scum!

seriously though, communism ...

- causes corruption to be shared equally by all cities, which may be good if you have a smaller empire. i usually have some cities that are way off yonder that i got from war retaliations that i don't care about, so i never want their horrid corruption adding to my productive cities.

- lets you use 4 garrisoned units as police instead of 3, ie if you have 4 ground combat (no cannons planes or boats) units in a city they will make 4 unhappy people content.

- gives you better chances at espionage missions

- gives no war weariness

- kills people to rush projects. this is the big downfall to communism over monarchy. under monarchy you can just pay for stuff, but under communism rushing a project always kills people and then makes that city more unhappy PErMANENTLY.

you can check a chart of all the pros and cons of each gov at http://www.civfanatics.com/civ3infocenter.shtml#governments

i personally never use communism. i am playing a conquest-type game right now (didn't start out they way but the entire world declared war on me ;) ) and i am still a monarchy in 1830. i make a ton of cash so being able to spend it on rushing is not a problem. i also used a great leader to rush build the suffrage wonder so i'm going to go to democracy after i end the current war with germany.

good luk!
The spread corruption makes your overall production better. Instead of far away cities that don't produce, you got cities that can get you units.
You can build the Secret Police HQ, that works like a Forbidden Palace, lowering corruption far away again. So you can have 3 city cores.
You can whip new cities, so there is less chance at a revolt and the people won't be unhappy because there's no "stop the aggression vs our home country".

Monarchy lets you pay for your stuff, I like that better overall, but whipping late in the game is ok too.

See my sig for an overview about the governments.
 
Remember that you have to aquire optional techs to become communist. That is always a no go for me. By the time you could switch to communism, you already have the game in the bag.
 
I prefer republic generally, even for conquest games.
 
Well, remember too, that to get Monarchy, you are also going for an optional tech, you could be Feudal until you get Communism...


You have to learn one optional tech in AA for a government, that is a given. You should not want to go to Fued, nor do you want to stay in despot till Commie, lets not be obtuse.
 
I tried a 100K game with communism, the problem is if you are going for the internet as a kind of modern age temple of artemis it is not worth it, I actually think that civil engineers comes in better than pop rushing in a 100K game so I would maintain republic, you can always draft and disband as a sneaky pop rush if you want, though this has same happiness problems.
 
You have to learn one optional tech in AA for a government, that is a given. You should not want to go to Fued, nor do you want to stay in despot till Commie, lets not be obtuse.

If i´m Feud and plant CxxC rivers and CxCxC outerrings and play warmonger like, by the time i finish 1 or 2 AI i will be a behemoth in size, i then switch to Communism, and steal other techs i need if behind in tech race.

I don´t even research Monarchy or Republic, go full speed for Cavalry, when in Industrial sacrifice tech pace to get those two optional tech´s and get what i need from AI, is that so bad?

Getting Nationalism is not difficult, since AI´s always research it, then i just have to research Communism.

Also, Nationalism gets you Mobilisation, drafting and police officers, all needed things for a warmonger. It will also open the door for espionage if i need it.
 
Remember that you have to aquire optional techs to become communist. That is always a no go for me. By the time you could switch to communism, you already have the game in the bag.

I often get those for free in a trade or when I make peace.
 
Back
Top Bottom