Moneyproblemsolutions

hmm, i dont think the foraging thing would be good. if you want some form of logistics related tactic, you could make 'caravan' units which transport food and stuff with the armies, they could also be used as minor merchent great people.

Actually, that could be intersting, having caravan units which do the same a great merchants, but on a much smaller scale, and that dont get consumed, but must travel back and forth between cities to earn money. perhapse there would be a way to automate them like workers, to make it one less thing for players to worry about. (sorry im typing as i think)
 
no. trading is very peripheral in warhammer games.

The first version of WFB did have baggage trains that could/should be protected though. But only in a voluntary scenario like manner. As in all GW games, discussion over the rules is as much part of the game as the rules themselves, so players were free to agree on including baggagetrains or not.

Loss of baggage led to leadership tests and possibly uncontrolled rescue of the 'soldij' (the army's gold chest?) or even routs.
The caturing party did get a morale boost i think.
I could look up the rules, If anyone still thinks it worth studying.
I don't think it would fit in this mod.
 
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