Mongol Invasion and Khan healing

Deathwing

Civilization
Joined
Jan 27, 2009
Messages
114
Hi I wondered if Khan healing effects stack (e.g. 2 adjacent Khans and +2 HP per turn). I would assume not because attack bonuses do not stack but would appreciate if anyone can confirm.

Any tips for Mongol scenario on deity? I am halfway through on my first game and only destroyed 2 major civs, I'm finding it very difficult to complete the deity scenario on time. Haven't tried lower difficulties yet - will do so when I fail deity!
 
They do not stack. Also to technically win the scenario you can win a time victory, which is how I beat it. You just need to take over 1-2 civs and then wait out the clock.
 
That's great, I was wondering if it was possible. I will give it a go and see if I can annex cities instead to boost score.
 
What settings are you playing with? I played as the Mongols a few games ago on Pangea/Emperor. I won by domination in late modern era. Those Keshiks sure have a long life span. I think they are most fun on Pangea, if you are playing for domination anyway. Check some of the Mongol threads here, DaveMc, ...

I've played since the Romans, Chinese, and most recently the Germans. All pangea/domination, but the Germans I decided to play raging barbarians and epic to have fun with their unique attribute. Recommended.

The Mongols rule though. Time to move up to deity for me.

Also, reading now a great book on Mongols:

http://www.amazon.com/Genghis-Khan-Making-Modern-World/dp/0609610627
 
Oh, I missed the scenario part, thought it was a general Mongols question. Yikes, that scenario sounds hard, and deity in general. Good luck!
 
I got a Khan the other day as a (patronage) CS gift from Vienna! Playing Rameses! Quite nice.
 
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