Mongolian Civ and their special ability...

Winged Hussar

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I really miss the Mongolian Civilization. On earth maps they really filled up the empty space between Russia and China, and they were awesome "baddies". :)

Hope it comes back in a DLC, and I brainstormed what I think is a neat and unique special ability:

A bonus when fighting city states similar to what Germany gets, but on top of it all, if they conquer a city state, the closest city state to the conquered one gives in due to fear (as long as it's on the same continent). ...call it "The Terror of the Steppes" or something like that.

Thoughts?
 
I would love to see Mongolia as one of the first DLC Civs. Scythia actually got some bonuses I thought Mongolia would've received: Heal 50 points after a kill/+5 combat strength vs wounded units and the Unique Horse Archer. I never would've anticipated the two for one Light Cavalry though.

Unique Civilization Bonus: All war weariness halved. +20% production from captured cities.
Your citizens don't get as bent out of shape over war, as conquering is a way of life. Once you conquer a city, it will be more productive in the long run. They had something similar in Civ Rev (+50 trade in captured cities), and it was an interesting concept. My reasoning for this is they could use fear to get more productivity out of the skilled workers from the conquered civilization.

Unique Infrastructure: Factory that grants an additional +2 production and can be built sooner (perhaps at Apprenticeship, when IZ's are initially available).
Some synergy with the Civ bonus, the sooner one can get factories online the better.

Unique Unit: Keshik. Horseman replacement. Can move after attacking if additional movement points remain (but cannot attack a second time). No horse resource required. I would have suggested the Horse Archer, but wanted to differentiate it from Scythia. All of the cost and combat stats mirror the regular horseman, but Mongolian horses can gain positional advantage after attacking and don't rely on the annoying strategic resource requirement. The horse rush will be consistent, if nothing else.

I'm undecided about a Unique Leader Ability. It wouldn't be production related, as they would already have enough of that. If Genghis is the leader, maybe something to loosen the restriction on growth once you near the housing cap. Perhaps no growth penalty until after surpassing the housing limit or a flat +x boost to housing capacity. At least something to promote higher populations. I've read in several places 1 in every 200 men in the world today are descendants from Genghis Khan, so he likely made more than one baby during his time if you know what I mean.
 
im glad they are out. time for some fresh faces. plus scythia already does the horse archer warmonger thing.
 
Genghis Khan of Mongolia

Civ UA: Pax Mongolica

No extra war weariness in captured cities. Trade routes that are only on land can reach twice as far and grant extra gold.

Leader UA: Mongol Terror

50% production towards light and heavy cavalry units. One-time boost of culture, science, and gold whenever the Mongols eliminate a civilization or sign a favorable peace deal. (Plus a smaller boost for eliminating a city-state.)

Unique District: Ger

Replaces Encampment. Horse units trained in a city with a Ger get +1 movement.

Unique Unit: Keshik

Replaces Knight. Attacks at range 2.

The thing is, no matter what you do with Mongolia, it has to be a Civ good at conquering other Civs with horse units, right? So it's always going to be quite similar to Scythia. To differentiate the Mongols, I tried to add some additional economic bonuses for conquering and establishing a large empire.
 
UU2 for the Mongolian Empire.:
The Plague Trebuchet throws dead bodies who had died of the plague into the sieged city (Biological warfare).
As long as the city is under siege the defense is weaker and get even more weaker for every turn. The city population is reduced every turn by 1.
 
Timur the Lame / Tamerlane - lets have a change of mongol... To IMO a brilliant leader.

The UU could always be the slave chain. A unit you can combine with your armies that gives the opposition -7.
The UA could be ultimatum. Timur has a one time chance to convert each city. If the UA is used amd fails, the city is automatically raised if captured. If succeeds, the city is halved in pop.
Nokhor - a knight that can dismount to become archers

I think he was the one that used to say to cities "if you surrender I will only kill half of you".
 
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I really like the addition of Scythia for the ancient times however we need Mongolia as well. How could you leave out one of the largest empires of all time? I hope it comes out soon. The fact that they help fill out the world map is a plus.
 
im glad they are out. time for some fresh faces. plus scythia already does the horse archer warmonger thing.

It makes about as much sense as pulling Spain or Greece TBH. Mongols were one of the most dominant civs of their time on a per era basis ever, and their descendants went on to control some of the most impressive empires of the Renaissance as well (Mughals, Qing dynasty, Safavid Persia to a lesser degree). Seeing stuff like Germany/USA/Kongo/Aztec over Mongols is seriously ^_^. If you want new faces, scrap one of those, or just toss in Kublai Khan or some such.
 
because they are overrated. short lived. no significant contributions. tired out. one trick pony. already done better by another civ.
 
because they are overrated. short lived. no significant contributions. tired out. one trick pony. already done better by another civ.

It was one of the largest empires in the world (at the time) and had a significant impact upon countries such as Russia and the middle-eastern area in general, what are you talking about?
 
because they are overrated. short lived. no significant contributions. tired out. one trick pony. already done better by another civ.

How about you read up about Timur the Lame / Tamerlane. Then make an educated argument.
 
because they are overrated. short lived. no significant contributions. tired out. one trick pony. already done better by another civ.

You're describing Spain? Russia? Who are you talking about again?

If you're applying your own standards consistently, that is.
 
Yeah, discounting the Mongols as an important and influential empire is extremely thoughtless. It had a tremendous impact on the world - particularly China, Japan, Russia, eastern/southeastern Europe, and perhaps most importantly - the Middle East. It is really akin to Alexander's empire and Rome. Plus, again, it is the most applicable civ to represent the Eurasian steppe. ...a must have in my humble opinion.
 
ok i get some of you have wikipedia boners for these guys. civ threads are in fact a wonderful way for people to sound smart with obscure facts.

what is the impact they had? maybe youre right i admit but telling me they had a significant impact and leaving it at that is pretty thoughtless.:nono:

rome and greece both made significant contributions to philosophy, literature, math and politics. even a drop out could run of a few names of people that contributed.

regardless, mongolia will only ever be implemented as a horseback warmonger civ. like i said we already have a civ that fills that spot. but i cant wait for eveyone to run online and google search mongolian poets, philosophers and politicians. huge spike after today :lol::lol::badcomp:
 
^ Wikipedia? Assume much? How would you like it if I reversed what you wrote, as an argument against your position?

They (The Mongols) were indeed born of an aggressive militaristic and expansionistic nomadic society which did not leave as much of a literary or philosophical impact as, say, Rome or Greece, but they nevertheless had a huge impact on the way it's immediate neighbors developed for centuries to come - and given the size of the Mongol empire, these neighbors were many. The influence wasn't only limited to war fighting and it's logistics, but also trade, religion, and government. ...and even though there is a new steppe culture in civ VI (and a welcome one), few would argue that the Mongols are not the most representative and influential for that region.

Since Wikipedia is obviously not your shtick, may I suggest David Morgan's "Mongols", or, if your exquisite taste in historical information allows it, anything online about "Pax Mongolica".

<shrug>
 
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rome and greece both made significant contributions to philosophy, literature, math and politics. even a drop out could run of a few names of people that contributed.

Replace Rome/Greece with "Mongols" and you have an equally relevant statement, especially if you live in a different area of the world where different nations, people, and history gets put on a pedestal.

Let's see you state whatever standards you're choosing in a fashion that would not automatically create logical grounds for removing half the civs already present in the game.

Trade (logistics, pony express, development for travel) and religion (their policy on religion was pretty amazing for the time) were pretty important as Winged Hussar mentions, but they are also among the most influential military presences in recorded history. The way their armies operated had a direct influence on warfare in both Eastern Europe and China for centuries, to the extent of altering how firearms were implemented into armies in those regions.

And hey they spread the lovely gift of black death around too.
 
The Mongolian Unique Ability could be:

Destruction of Baghdad: Every time Mongols raze a city, they get a huge bonus of faith, sciences, culture and gold depending on the districts present in the city. For every razed WW in the city the bonus is doubled.
 
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