oliver
Chieftain
Yeah there similar in the same way England and Spain are.
Why? Based on what?
Mongols and Huns aren't even close to redudancy,even to gameplay comparisons . Just because both have a mounted ranged unique unit,doesn't mean they are exactly the same civilization . If such stupid logic made sense,then you could said that Arabia and even Egypt are redundanty,regardless of their huge differences . The huns can survive after the Ancient era thanks to the +1per pasture and the free animal husbrandy,which is a very good bonus
The main weapon of Mongolia before/after the Keshik era is the Khan,which is far more powerful than it seems to be .
PhilBowles:
Actually, I was forced to run with Huns in isolated mode after I'd conquered the only other Civ on my island and I had no ability to cross oceans. Lots of horses, cows, and sheep, though. Their +1 hammer UA served me better in isolation than many other UAs I could mention, including the Mongol's, English, Japanese, and German.
The Horse Archers are actually more useful than it appears. They're not Keshiks by any measure, but their cheap production cost and fair ranged strength means that swarming them can extend their lifespan into the Medieval eras. I've even used well-promoted ones into the Renaissance.
I think it's a misunderstanding from the game's designers on what the Mongols and the Huns are, that they inherit traits that ought to be each other's. Mongols do not attack City States preferentially in real life. In fact,the first real opponents they took on were the two Southern Chinese kingdoms. Also, they preferred to extract tribute rather than actually conquer or raze anything.
If I had to mod them, I'd exchange the Hun's +hammer ability for the Mongol +City State attack bonuses, and change the AI so that Hunnic AI prefer to attack City States, leaving the Mongols neutral. Of course, in gameplay terms, the +hammer ability is the more powerful one, so it's an uneven exchange.
PhilBowles:
You could modify it so that Mongols gain influence with CS's when they exact tribute or Workers, so they would have to maintain a fairly potent military and shuttle them around scaring their CS territories for their tribute monies. Genghis did have a historical problem with "conquered" territories refusing to give tribute, for which he went back after a campaign and exacted a most terrible vengeance.
Or further, since Mongols were known to incorporate a lot of conquered infantries in their armies, you could have Mongols exact tribute in a special way - through a Military Unit! That'd be fun and interesting, I think.
So, how about this:
Mongol Levy
Gain Influence with City States when exacting Tribute
Can exact Tribute in the form of Military Units from Military City States.
That'd create an interesting play interaction between Civs protecting CSs and Mongols bullying them for tribute. Also, you'd have a situation where Mongols have to bully a CS as often as possible to prevent their falling into the hands of Theresa's Diplomatic Marriages!
I think it'd be awesome.
I think that's a great idea - especially the exacting military units as tribute. Although as the above UA would work, that could snowball, since if you're in a position to demand tribute, and gain no disadvantage from doing so, you just get a larger army with which to exact more units in tribute - it would probably need to be combined with my proposed "no influence loss for exacting tribute" rather than an influence gain.
Please feel free to do so anyways. I've learned that rants tend to be more useful as far as information than normal dissucion.
And i'm not easily offended
But again, off topic, ish. Don't want to get this locked.
The Mongol empire established the world's first fully functioning trade network, tolerated religion (at a time when civs in europe and middle east were setting each other on fire for buttering bread on the wrong side before saying grace), had a legal system which didn't give a hoot about your familial status - only on your achievements - AND adopted technology and crafstment from every civ they conquered.
I hate seeing the Mongols in every strategy game shown as just mounted warriors who pillaged cities(there was a lot of that too).
![]()
Jabberwockxeno:
I think my proposed "Mongol Levy" UA can actually express their openness to adopting technology. Provided that they get enough access to enough Militaristic CSs, you could be looking on a Mongol Empire that transitions from Legions to Keshiks to Minutemen to Caroleans. With both the Levy and the normal unit additions fueling their war machinery, Mongol cities could concentrate on building exclusively infrastructure - a nod to Kublai's less warlike pursuits.
I'm a little diffident about pushing it too hard since it is my idea (of course I love it!); but I'd really be interested if it made it into a mod or even into an official patch. If they could patch in Austria's special CS power, I'm sure just asking for more military units could be done for the Mongols.