I am trying to see how fast I can beat MOO1, but feel kind of stuck with my strategies and are in need of some new ideas.
I play the game on small-hard-five opponents.
I consider it a win is when I have 2/3 of the votes myself (otherwise I abstain) or when all opponents are gone.
I do use the scout planet block and missile ship turnaround exploits.
Klackon is my normal race, could anyone else be faster?
I fill my home planet with factories and population before I build another colony ship or start research - is there a better way?
I keep my research fairly balanced, with some more weight on weapons and ecology - is there a more efficient setting?
The only ships I build are medium missile ships, with stingers or pulsars - can beam or bombs be efficient?
Spying for technology early on, destroying missile bases later on.
A standard win occurs at 2524 - for me, a really fast would be 2474. I have managed 2449 once, but that was a really simple map, with four opponents locked together in one corner and I managed to get 2/3 without any fighting at all.
I play the game on small-hard-five opponents.
I consider it a win is when I have 2/3 of the votes myself (otherwise I abstain) or when all opponents are gone.
I do use the scout planet block and missile ship turnaround exploits.
Klackon is my normal race, could anyone else be faster?
I fill my home planet with factories and population before I build another colony ship or start research - is there a better way?
I keep my research fairly balanced, with some more weight on weapons and ecology - is there a more efficient setting?
The only ships I build are medium missile ships, with stingers or pulsars - can beam or bombs be efficient?
Spying for technology early on, destroying missile bases later on.
A standard win occurs at 2524 - for me, a really fast would be 2474. I have managed 2449 once, but that was a really simple map, with four opponents locked together in one corner and I managed to get 2/3 without any fighting at all.