As I stated in my previous post, I got a CD-ROM of Moo2 at the Half Price Books chain for five bucks. Half Price Books is a chain of stores mostly in Texas and the upper plains, though I see from their directory that they have expanded into a few markets elsewhere in the south, midwest, and even have some stores in the western states.
I mistakenly said I got Moo3 there in an earlier post. I can't seem to edit titles on this forum.
Here are my observations about how some of my experiences differ from Moo2 guides and some of the advice on these forums:
Missiles Suck! Following advice that missiles are a good weapon for the early game, I used to build missile destroyers and missile cruisers for early wars. I often don't have early wars as I play on a large map with a repulsive unification race with a research bonus, but they sometimes happen. I used to do fast nukes (sometimes didn't have the mirv yet) and slug it out. I relied on my ability as uni to build ships a little faster to recoup losses. Most sites say that beams and kenetics are useless with just electronic computer and battle scanner. I tried going for mass drivers anyway. I mixed a few in on the missile cruisers and found that most often the mass drivers could take down a starbase before the missiles got there.
There have been games on on crowded large maps were I had to go with just missiles, but I find that if the enemy's armor sucks, mass driver and battle scanner are the quickest way to dispatch a nearby enemy late in the earliest part of the game. Things might be different at the highest difficulty levels or in multiplayer. I wouldn't know; But so far, missiles seem underpowered.
Still need an answer if I should sell off Space Academies if I choose Warlord through Evolutionary Mutation. Are the effects cumulative? If you have an academy on a planet and choose Evo Mut are do ships built there get advanced two experience levels? Do they accumulate experience at triple the rate just for hanging out there? I don understand that Evo Mut confers other benefits like extra CP and quickened militia creation that academies do not.
Favorite weapon is the Gauss Cannon with Hv and AP mods. Disripters are good too for taking down x-armored Antie homeworld.
Overall I think Moo2 is a great game and I'm glad the Win98 box I had sitting in my closet for five years still works so I can play it without hassle.
I mistakenly said I got Moo3 there in an earlier post. I can't seem to edit titles on this forum.
Here are my observations about how some of my experiences differ from Moo2 guides and some of the advice on these forums:
Missiles Suck! Following advice that missiles are a good weapon for the early game, I used to build missile destroyers and missile cruisers for early wars. I often don't have early wars as I play on a large map with a repulsive unification race with a research bonus, but they sometimes happen. I used to do fast nukes (sometimes didn't have the mirv yet) and slug it out. I relied on my ability as uni to build ships a little faster to recoup losses. Most sites say that beams and kenetics are useless with just electronic computer and battle scanner. I tried going for mass drivers anyway. I mixed a few in on the missile cruisers and found that most often the mass drivers could take down a starbase before the missiles got there.
There have been games on on crowded large maps were I had to go with just missiles, but I find that if the enemy's armor sucks, mass driver and battle scanner are the quickest way to dispatch a nearby enemy late in the earliest part of the game. Things might be different at the highest difficulty levels or in multiplayer. I wouldn't know; But so far, missiles seem underpowered.
Still need an answer if I should sell off Space Academies if I choose Warlord through Evolutionary Mutation. Are the effects cumulative? If you have an academy on a planet and choose Evo Mut are do ships built there get advanced two experience levels? Do they accumulate experience at triple the rate just for hanging out there? I don understand that Evo Mut confers other benefits like extra CP and quickened militia creation that academies do not.
Favorite weapon is the Gauss Cannon with Hv and AP mods. Disripters are good too for taking down x-armored Antie homeworld.
Overall I think Moo2 is a great game and I'm glad the Win98 box I had sitting in my closet for five years still works so I can play it without hassle.