[MoO] MOOniversity of Kholdan: My Introduction to playing Impossible with the Klackons

Played a few MOO I games over the weekend and I'm very glad to stumble upon this, reading through.

Won hard tiny 5 opponent game with Mecklars and Huge hard with Darloks.

I imagine Tiny / Hard / Meklar is harder than Huge / Impossible / Klackons.

The Meklar have a bit of an advantage with a Tiny Galaxy and fewer Colonies to make them count for more, but I understand them to be a moderate race compared to Klackons and Psilons.

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I did loose colony ship when I generated a map where Orion was green star 3 parsecs away. I played a few games on tiny and I tend to send scout with the colony ship, so as to prevent AI from scouting my colony and sending transports. I build scouts for other stars in range first. Thus when I stumbled upon Orion once with colony ship and scout, I was able to escape with colony ship while guardian killed the scout.

I still have yet to lose a Colony Ship to Orion so early in the game. That would suck! :lol:
 
I generated an insteresting tiny hard Meklar game.

Your first Colony is 15 Minimal and your nearby neighboars are Klackons on Kholdan. You will have to research and defend before you can expand through Klackons and do it before they become too strong. Planetology techs are not in the tree, I got to barren and stole tundra very late from Sakkra. Thus vote will take place very late in the game.

I tried choking Klackons by building medium bomber with reserve fuel tanks and nuclear bombs before any scouts and dispatched it to Kholdan. Soon it was joined by long range 2-laser reserve fuel tanks fighter, then another bomber. Each turn I destroyed 1-2 factories.

Overall once I parked 2 neutron blaster dreadnoughts in Kholdan's orbit it was all over for Klackons and once I took 2-3 of their former colonies I was in winning position. I researched eco restoration, +10 terraforming, robotic controls 3. Propulsion and weapons after that. Then I started building dreadnoughts.

Midway through the game Space Crystal entered the galaxy for which I just reloaded as my fleet was in no position to destroy it and it wiped out Meklon.
 

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I can't get your Klackon save going. I have 1.3 version of game (where you can't redirect ships after retrat).
 
I can't get your Klackon save going. I have 1.3 version of game (where you can't redirect ships after retrat).

I wonder if that is the issue. I shamelessly redirect my ships after retreating.
 
An interesting early tactics I discovered: If you start close to race you know will be problematic such as Bulrathi, Silicoid, Sakkra choke them early.

Design medium Long Range bomber and LR fighter with 2 lasers or 3 nuclear bombs. After settling your first Colony Ships start building LR Bombers and fighters and sending them to the home world of the enemy. You can bomb 1 factory/turn with one bomber and with 3 bombers you can start killing population. This way you can keep them deindustrialized and their production low. Once you discover range you can send in regular fighters and bombers and troop transports from your two initial planets.
 
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