Estarrioll
Chieftain
- Joined
- Sep 30, 2010
- Messages
- 49
My suggestion is quite simple.
There are three types of city-states as it is - militaristic, cultural and maritime. Their bonuses "covers" three basic needs - army, culture and food. However, we have more "needs" to cover, i.e. production, science and gold.
So implementation of trade (gold), scientific and workshop (artisan) city-states seems like a right thing to do.
I also would change bonuses from militaristic states - units given are too weak/useless too often. Maybe some exp for our units (as if an allied militaristic CS sends us some military specialists), or attack/defense bonuses.
To balance this system I suggest more demanding conditions for CS alliances. Now we are limited by gold only - and if there are too many CS in our alliance, their favor decreases faster. Maybe some restrictions should be made - for example, one can't ally with both cultured and militaristic state. Also, some states should hate each other, so one can't be an ally with both of them. This will give us more fun in diplomacy and something to think about: "Do I need to woo this cultured state, or militaristic bonus will be much more helpful right now?"
Oh, and also there should be more ways to gain influence. For instance, any cultural World Wonder gives a permanent +10/+20 bonus with all cultural CS, strong military and militaristic WW helps with militaristic CS and so on.
What do you think? Maybe there have been similar ideas - sorry, haven't found.
There are three types of city-states as it is - militaristic, cultural and maritime. Their bonuses "covers" three basic needs - army, culture and food. However, we have more "needs" to cover, i.e. production, science and gold.
So implementation of trade (gold), scientific and workshop (artisan) city-states seems like a right thing to do.
I also would change bonuses from militaristic states - units given are too weak/useless too often. Maybe some exp for our units (as if an allied militaristic CS sends us some military specialists), or attack/defense bonuses.
To balance this system I suggest more demanding conditions for CS alliances. Now we are limited by gold only - and if there are too many CS in our alliance, their favor decreases faster. Maybe some restrictions should be made - for example, one can't ally with both cultured and militaristic state. Also, some states should hate each other, so one can't be an ally with both of them. This will give us more fun in diplomacy and something to think about: "Do I need to woo this cultured state, or militaristic bonus will be much more helpful right now?"
Oh, and also there should be more ways to gain influence. For instance, any cultural World Wonder gives a permanent +10/+20 bonus with all cultural CS, strong military and militaristic WW helps with militaristic CS and so on.
What do you think? Maybe there have been similar ideas - sorry, haven't found.
