KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Well I think I agree with Bello in that combat should be more complex, the way I see to avoid making it more complicated is to automate it more
so you move your stacks
They then execute the order type (basically setting how Bold/Risky you want them to be and what you want their objective to be, either a specific point ie a city or a new staging point OR a certain area around their existing point, ie long range patroll/counter attacking or hole up and let the enemy swarm around you as long as they don't take your position)
Leaders Might be useful but not as a prerequisite for stacking (could also be very interesting for early monarchies where your leaders are also governmental leaders)
Morale+tiredness: I'd subsume those into one and basically use it for mass desertions or rebellions only (tiredness isn't really an issue when you are talking about yearlong turns)
so you move your stacks
They then execute the order type (basically setting how Bold/Risky you want them to be and what you want their objective to be, either a specific point ie a city or a new staging point OR a certain area around their existing point, ie long range patroll/counter attacking or hole up and let the enemy swarm around you as long as they don't take your position)
Leaders Might be useful but not as a prerequisite for stacking (could also be very interesting for early monarchies where your leaders are also governmental leaders)
Morale+tiredness: I'd subsume those into one and basically use it for mass desertions or rebellions only (tiredness isn't really an issue when you are talking about yearlong turns)