More decisions!!!

What limitations should we place on the game?

  • Delayed start

    Votes: 2 11.1%
  • Limit number of cities built by us

    Votes: 6 33.3%
  • Limit total number of cities built or captured

    Votes: 3 16.7%
  • No Bribing units

    Votes: 7 38.9%
  • No Bribing cities

    Votes: 9 50.0%
  • No rehoming of caravans/freight

    Votes: 9 50.0%
  • Maintain Spotless Reputation

    Votes: 9 50.0%
  • No to all

    Votes: 1 5.6%

  • Total voters
    18
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Jayne

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Joined
Jun 12, 2002
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Here's a few more of the miscellaneous items. If I've missed anything, please say.

Please vote for things you want. We'll go with them if more than 50% agree. If you don't want any of them, vote 'No to all' so that your vote will count.

I'd be grateful if someone would like to do some sort of poll based on the special interests/parties thread.
 
I plan to say yes to bribing units, no to bribing cities. Probably no to delay start, but I want to wait to vote on the city limit until I see the Difficulty level. I'll want to do Deity +1 or a city limit, but I dont' want to try both at once.
 
It wasn't clear whether the options were to exclude or include the options in the game, so I reworded it and added spotless rep.

If the couple people who had already voted want their votes changed because of the rewording, PM me and I will do so.

Since it looks as if we may be trying Deity +1 and Barbarian Wraith, I only choose the last two options as limitations.
 
No bribing units. It's very historiclly inaccurate.
 
I'm not entirely sure what you mean by "delayed start"? Does that mean we wander around awhile before we establish our first city? Shouldn't that be in a poll next to accelerated start, since they are the same idea in different formats? Or did accelerated start already get not chosen in another poll? I haven't checked all the threads yet--this place was busy over the weekend :thumbsup:
 
I did mean delay our start by x number of years. How exactly we achieve this can be decided later, if people want to go that way. We give the Ai's a head-start rather as opposed to an accelerated start where we take over from an AI after they've built a town or two for us.
 
I almost think I'd rather do an accelerated start than a delay. Chance of a wondering rival taking out our settler before we even get started with a delay, and accelerated start means we'll be dealing with the mess the AI left us for the rest of the game, futher adding to the challenge.
 
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