More from people who have Civ3

Dont worry, everything else has been cautiously "balanced" fromwhat I've seen so far about Civ3. They would not make this UN victory so easy to achieve after all that work. Theres probably a catch... There always is.;)
 
Why didn't we think of that Hippo?! :lol: :lol:

but when does thunderfall:king:get his copy?

[dance]
 
Wasn't TF supposed to get his copy the on the 22nd?

I think I read that somewhere...
 
Originally posted by MWA
Wasn't TF supposed to get his copy the on the 22nd?

I think I read that somewhere...

I beat he already has it and keeps it secret to prevent the board and his mailbox from beingswapt away in a wave of questions :D

i personally hate everyone who has the game before me ;) :lol:
 
Anyone remember moo2 and maybe moo1. In that game if 75 percent(I believe) of the galaxy was colonized a high council vote would take place to determine ruler of the galaxy. This happened every 5yrs in game time or so(50 turns I think?). The top two civs with the most power solar systems/colonies would be nominated and then everyone got to vote for a leader.


It could be similiar to this...


If the AI won you also had the option to "refuse" to accept them as ruler and then every AI would unite against you under the winners "flag" and fight you until the bitter end.
 
Covert kitten knows that TF won't have it yet...he will have it about the 30th -which sux.

Either that or he can't take the pressure from all those people wanting to make a secret alliance with him :D
 
Here is my guess as to how the UN will work in Civ III:

Some civ builds UN. This puts that civ on the council. Any other civ that controls a percentage (25?) of the total land OR a certain percentage of the total world population will also be on the council.

Every so often there will be an election. ALL civs in the game will get a vote. They can vote for any civ on the council (or not vote at all). If any civ on the council gets a majority of civs to vote for it then it will get the diplomatic victory.

So, even if there is only one civ on the council but 8 civs in the world then the civ on the council needs at least 5 votes to garner the diplomatic victory. Non-votes (abstentions) would possibly prevent any council civ from getting the majority.

(Everyone knows the difference between majority and plurality, right?)

It was mentioned in an earlier post that the info we have on the UN victory may have been sloppily written and I would agree. The way the post is written it would seem that if there is only one civ with the required percantage it would automatically win by building the UN and voting for itself!

Remember also that there can be 16 civs in the world at one time (if memory serves me correctly.) If so then getting 25% of the land mass or population may be difficult, making the UN a very special wonder indeed.
 
Your guess sounds like the most probable. The "rules"
below indicate the voting is restricted to the UN council .... but I still don't see how that is workable. Poor semantics could be the root of the confusion.

Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population.
 
If the UN thing really ends up that bad, couldn't we just disable the UN victory?
I seem to be getting the impression that we can disable a lot of civ 3 features if we want.
:confused:
 
Originally posted by Psiwar
But i don't see how the Civ 3 staff would mess that up when they already had a good formula on SMAC.

I don't think the formula in SMAC was all that great. Even on "transcend" difficulty level, diplomatic victory was ridiculously easy. If you were the #1 civ, all you had to do was throw all your money at the #2 civ (and possibly #3 as well) to get them to vote for you and you've won the game. :rolleyes: I've won SMAC games with absolutely no military, technological, or monetary supremacy -- in short, while I was the AI whipping post. All you need is a high population (and hence, more votes) to boost yourself into a diplomatic victory.

Having said that, I do have full confidence in the Civ3 staff to make the UN Council well-balanced and challenging. And if it isn't, well, just don't try to win that way! ;) (just as long as you can disable the AI's ability to do so, as well...)
 
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