More Luxuries

I believe Barathor has a revised pantheon beliefs mod -- I've been using it alongside his More Luxuries mod. In my current game, because I ended up with abundant Tobacco around my starting location, I went with the "Goddess of Festivals" (or whatever) belief that gave +1 Culture for Tobacco resources (amongst others). A nice early boost for my policies!

Ah! I was not aware of this. I shall investigate. Many thanks.
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I'll include the beetle icon in the mod, if anybody wants to tweak the files and switch the graphics to it.

Excellent. I must admit the beauty and vibrancy of that icon is such that I cannot part with it now :)
 
I'll be releasing an update tomorrow which adds in coral and lapis lazuli, along with an updated version of the More Pantheons addon.
 
Yay, new luxuries! After this comes Cannabis, then the CS luxuries, then the DLL mod? And possibly other luxuries, if I can bring myself to stop procrastinating on the write-ups, haha.
 
Sorry, didn't get to spend as much time as I wanted to on this today. Things will probably be ready this weekend, the very latest being Tuesday.

I created these two Civilopedia entries if anybody wants to verify them. Note, they're pretty much at what I think is the limit, lengthwise. I try to keep them very short and sweet. They're not supposed to be a wikipedia page, but they also shouldn't be "too" short and uninformative.

Coral:
Coral is a branching skeleton-like structure built by small marine animals known as polyps. Red coral, also known as precious coral, is one of the most ancient of gems and has been harvested since antiquity for decorative use. It belongs to a small class of organic gemstones which are not really stones at all and includes materials such as pearl, amber, ivory, and jet. Historically, precious coral was not only a highly prized form of ornamentation, but it was also a substance believed to be endowed with mysterious sacred properties. Along with being used as a charm, it also had many medicinal virtues attributed to it. Today, laws and organizations help protect coral reefs since their populations are threatened by overharvesting, overfishing, and climate change.

Lapis Lazuli:
Lapis lazuli is a deep blue semi-precious stone that has been prized since antiquity for its intense color. It has been mined for over 6,000 years in Afghanistan and was the source of it for ancient Egyptian and Mesopotamian civilizations, as well as the later Greeks and Romans. In addition to the Afghan deposits, lapis lazuli can be found in other parts of the world, such as Russia, Chile, Canada, India, Italy, and the USA. Lapis lazuli takes an excellent polish and was prized for making into jewelry, carvings, vases, and other ornaments, especially in ancient Egypt. It was also ground and processed to make the most highly sought after pigment ultramarine, which was worth more than gold. During the Renaissance, this valuable pigment was used sparingly and often reserved to color the robes of Mary and other important religious figures.
 
When I activate this mod, resources that previously existed on flatlands only spawn on hills. Resources such as stone, marble, and pretty much every mining related resource. Is this intended? If so, then why?
 
When will the newest version be available for people who cannot use steam workshop?
 
When will the newest version be available for people who cannot use steam workshop?

I uploaded them last night. :)

When I activate this mod, resources that previously existed on flatlands only spawn on hills. Resources such as stone, marble, and pretty much every mining related resource. Is this intended? If so, then why?

Intended; yes.

I believe these two earlier posts of mine can explain a lot of things, #129 and especially #130:

http://forums.civfanatics.com/showthread.php?p=12952167#post12952167
 
I see, thanks so much. The lapis lazuli icon is excellent despite few people know what the lapis really is (the scarab motif is more famous).
 
Excellent! Really like the addition of coral. Really nicely done. Are there any plans to add any further precious stones, like Diamonds?
 
@mattygp90
I think the Gems resource is fine as it is, no real need to add specific ones and clutter the map up more.
 
Intended; yes.

I believe these two earlier posts of mine can explain a lot of things, #129 and especially #130

Which is a real shame, because this way stone is kinda useless to me compared to before. I either have hills or some stone quarries in flatlands, stone on hills seems kinda wasted and not having them on flatlands anymore limits productivity even further. :cry:
 
I see, thanks so much. The lapis lazuli icon is excellent despite few people know what the lapis really is (the scarab motif is more famous).

You just reminded me, I have to post up the alternate icon atlas and fonticons here for anybody interested!

Excellent! Really like the addition of coral. Really nicely done. Are there any plans to add any further precious stones, like Diamonds?

Thanks! Actually, at one point, I was very close to splitting up Gems into different types, mainly Diamonds and Rubies (and if I were to choose more, they would be Sapphires and Emeralds). But, I'm pretty satisfied at the moment with the total introduced, along with their diversity, and I think they're more than enough.

@mattygp90
I think the Gems resource is fine as it is, no real need to add specific ones and clutter the map up more.

Me too... but more certainly wouldn't "clutter" the map. Everything functions fairly similar to the default game's method. All these new resources don't just get slapped on top of the existing game's distribution -- that would be awful and unbalanced. :D

Which is a real shame, because this way stone is kinda useless to me compared to before. I either have hills or some stone quarries in flatlands, stone on hills seems kinda wasted and not having them on flatlands anymore limits productivity even further. :cry:

Fret not, everything is still placed as it normally would, especially the bonus types. Give those posts mentioned above a read, if you like. A conversion function is only ran towards the end, so that flat stone in an area lacking production actually becomes a better hill stone tile. Also, other things like Deer are improved. You'll always get a forest on it for a better improved camp tile instead of, for example, having Deer in an inferior open tundra tile.

I certainly could've kept "hill" luxuries as flexible and available on both hilly and flat terrain, but I decided to have them all converted to hills because:

1) There's already a precedent of only mining (which are similar to quarries) hills when there aren't any resources. So, really, this upholds that rule and keeps things more consistent.

2) The other two conversions, for flat/open resources and flat/covered resources, both flatten hills as a last resort. So, having mined/quarried resources create hills on flat tiles they're placed on (as a last resort) makes up for any lost hills, in a way.


Also, as mentioned earlier, it may not be most realistic, but neither are existing placements... like never seeing elephants (Ivory) in forests or Sheep always being found on hills, for example. Even what we just mentioned: Stone always being found on flat terrain (in the default game). They're for the sake of better gameplay and overall balance.
 
Me too... but more certainly wouldn't "clutter" the map. Everything functions fairly similar to the default game's method. All these new resources don't just get slapped on top of the existing game's distribution -- that would be awful and unbalanced. :D

Right now that's what my pack does, slaps the resources on top of everything. I don't know if Cryptic and Glacierheart intended to at some point change the distribution, but I would love to know how to actually incorporate them into the luxury generator the way your work. Funny thing, my pack DOES have Diamonds, Rubies, Sapphires and Emeralds (Horem made the last three, I made the Diamonds).
 
I just had the unhappy discovery that My resource mod, your resource mod and JFD's Carthage can't all work together. Do you know of any way to fix this?
 
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