More mutually exclusive buildings?

rattatatouille

Warlord
Joined
Jan 26, 2018
Messages
140
In Civ VI, one thing that came with city unstacking is delineating building lines alongside districts. Thus, we have the Library > University > Research Lab line within the Campus, the Market > Bank > Stock Exchange line within the Commercial Hub, and so on.

One special case is the Encampment building line. It surprisingly has four buildings, but two of these are mutually exclusive: the Barracks and the Stable. Both do the same thing (production bonus and added XP for units), but affect different unit lines (melee/ranged and mounted respectively). Being forced to select between two beneficial bonuses is something interesting, and here are some more buildings of this ilk I'm thinking of:

* Bank and Guild Hall. The Bank grants a smaller, but more reliable Gold Bonus (+3 GPT), while the Guild Hall ultimately grants a larger bonus, but only if it receives a foreign Trade Route (+2 GPT base, additional +3 GPT if receiving a foreign Trade Route).
* Research Lab and Public School. Both provide bonus Science, but the former grants a production bonus towards Spaceports and its associated projects, while the latter also provides Culture and a free Great Work slot. The implication is simple; the former allows you to go for a Science Victory more easily, while the latter helps with a Cultural Victory.

So, what other building choices can you suggest?
 
Temple vs. Festival Ground: The Temple receives its current bonuses- faith, great prophet points and the ability to purchase advanced religious units. The Festival Ground lacks these bonuses but doubles Pantheon effects in its city.

Stock Exchange vs. Commodity Market: The Stock Exchange keeps its current flat gold bonus. The Commodity Market grants +x gold to each copy of the city's most abundant resource, where x is the number of that resource in the city (so a city with 3 wheat would receive a total of 9 gold).
 
Overall I feel like the choices they've made so far make sense, for the most part. I really like the museum dichotomy. The only way to make more exclusive buildings would be to split what's already there:

  • Research Lab: split into Biochemical Lab (science and amenities) and Physics Lab (science and production) (both negatively affect faith).
  • Zoo: split into Zoo, Aquarium, and Gardens.
  • Stadium: split into Stadium (amenities), Mall (gold), Theme Park/Resort (tourism).
Also, I think the entire Industrial Zone could be split off into a new district:
  • Energy Grid (same category as Industrial Zone): Recycling Center; Biorefinery; Hydro Dam/Windmill/Solar Park/Geotherm Pump
 
Auction Room (Commercial Hub building, cannot be built if City has a Bank): Provides one slot for Great Works of Art. Filling the slot grants +2 ammenities in the city.

Slave Market (Commercial Hub Building, replaces the Market): Provides +3 housing and +2 food to the city. Requires Autocracy, Oligarchy or Theocracy government types.

Scribal School (Campus building, cannot be built if City has a Library): +1 science for every four citizens in a city, provides points towards Great Scientists and Great Writers.

Gymnasium (Entertainment Complex Building, cannot be built if City has an Arena): generates +2 loyalty and +2 food.
 
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