More religions are needed

TheDervish

Scion of the Achaemenids
Joined
Jul 28, 2005
Messages
665
I'd like to see Zoroastrianism for the Persians and then maybe Rastafari for the Caribbean or Africa. Add some nice variety to the mix :P
 
the problem lies with religions simplicity in this game...all religions will act very limited and be all the same..so adding more will only be adding names. also religions will not be specific to any culture..its just as likely to have a christian russia as will be to have a zaoist one. maybe in civ5 but in civ4 it would do nothing to the game play...and please do not lets this turn into a massive well i think____ is better the _____ religion thread..theres been enough ;)
 
Superkrest said:
the problem lies with religions simplicity in this game...all religions will act very limited and be all the same..so adding more will only be adding names. also religions will not be specific to any culture..its just as likely to have a christian russia as will be to have a zaoist one. maybe in civ5 but in civ4 it would do nothing to the game play...and please do not lets this turn into a massive well i think____ is better the _____ religion thread..theres been enough ;)
It's also a game balancing thing, not just a "these religions would be cool too" thing.

8 different religions split among 18 civilizations could be very interesting. The more I think about it, the more curious about it I become
 
Leprechaune said:
Jedi should definately be added.... :lol:

That's what the editor is for! :D I can see it now...

"Your city of Madrid has just been converted by Jedi extremists."
 
joethreeblah said:
It's also a game balancing thing, not just a "these religions would be cool too" thing.

8 different religions split among 18 civilizations could be very interesting. The more I think about it, the more curious about it I become
i guess i just fail to see how this would further balance....i belive it would further unbalance...the main goal of religion in this game is diplomacy...the major factor is religions will cause tensions and ease tensions..having more religions would basicly nullify this effect because there is a good chance everyone would be different...imagine running an empire with 7 other religions constantly trying to convert your citizens????
 
If there are American Native Civ's, why doesn't the cult of the Sun isn't a relegion???
 
people..the thing to remember is that the only thing different in religion in civ4 will be names. thats it..theres no point of having tons of "names". with too many religions...the concept fraxis has developed wont work.
 
Despite the fact that I am in the camp bemoaning the fact that religion isn't more complicated and involved, I find myself agreeing with Superkrest. Unless they add more depth and complexity to religions, then adding more will seemingly add nothing to gameplay. 'Sides, Firaxis has been testing this idea for a LONG time, in multiplayer, and the number of religions decided on was what has worked the best. I trust them to make a good decision on the number of religions included in vanilla cIV
 
Quite frankly, I think they should dump Confucianism (which is not really a "religion," but a philosophy based on ethical values and little to do with the supernatural) and replace them with "Sun Worship."
 
Ogedei_the_Mad said:
Quite frankly, I think they should dump Confucianism (which is not really a "religion," but a philosophy based on ethical values and little to do with the supernatural) and replace them with "Sun Worship."

I agree. Confucianism is not a religion but a way of life (or philosophy). But Sun Worship, :hmm:
 
What's it matter? there just names anyway
 
meisen said:
More religions? How about less?

Would be great to be able to choose the effect of religion on the game during the initial set-up. Give players a choice about this, like they can choose their number of opponents. With an opt out button for those who would rather play a more secular game. Even allow the standard religions included to have their names changed for those who want their own favourite.

Personally, I think the concept of culture introduced in civ3 already covers religious influence and the new set-up just seems to add unnecessary complexity and probably more accounting tedium.

I agree 100%. I fear that this may be a mistake adding religion into the game as it may be too dominant a part of the game, and as you said culture already integrates religion into the game. Hopefully religion can be optional and disabled.

Plus if there is no druidism or sun/earth/universe worship, then it would be incomplete.
 
Pounder said:
I agree 100%. I fear that this may be a mistake adding religion into the game as it may be too dominant a part of the game, and as you said culture already integrates religion into the game. Hopefully religion can be optional and disabled.

Plus if there is no druidism or sun/earth/universe worship, then it would be incomplete.

Religion has been a dominant part of society and history for thousands of years - i HOPE it plays a dominant part of the game and makes causes for war/tension/etc. Look at the situation nowerdays! And in history; the Crusades, Jihads, Indian Hindus fighting Pakistani Muslims, Israel and Palestine... i mean religion IS dominant, so it should be in the game.

However i do agree that for people who don't want to bother it should be able to be turned off.
 
BAh! You can mod this!
I think that, as Superkrest said, it is only names. I already said elsewhere that they could have included the "Neo-Zarbidisnism" as a religion.
 
meisen said:
Religion is a factor in these conflicts, but mostly as an excuse for the conflict and to influence the behaviour of one's own population. Religion actually played a much stronger role in internal affairs than in external affairs. Many civil wars being about religion. Very few external wars had as their real cause a religious one. The vast majority were the old fashioned greed for more control of territory, resources and trade. As for having the same religion making for natural allies, historically, countries have gone to war with countries having the same religion probably more often than they have fought countries of different religions. Look at Europe.

Exactly. It's an excuse to go to war. I understand your point, but i'm personally excited about religion in-game, and think that it is just another cool feature which will help me emerse myself into my game. Religion is a part of culture, yes, but it is a big part of culture too.

Internally, religion will have a big effect - this has already been stated. I don't see the point you are trying to make - do you not want religion in the game at all?
 
Zenon_pt said:
If there are American Native Civ's, why doesn't the cult of the Sun isn't a relegion???

Describing one religion as a "cult" when one could do that for just about any other religion is offensive and a little narrow-minded. Look up the word "cult" in the dictionary, you could put nearly EVERY religion into that category.
 
meisen said:
Looks like they modelled the games after the type of 'history' one would read in American high school history books from the 1950's

Of course they did. Haven't you ever seen the Firaxis Motto?

"At Firaxis our motto is that we do the research after we make the game. First, we want the game to be accessible so we try to play to what we think people know and find fun already. Second, when you do too much research, you run the risk that the only people who enjoy the game are the ones who read the same books as you."
 
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