historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
1. In GameSpeedInfo.xml:
<iStoragePercent> increase that to increase the multiplier for all buildings (which are grant storage space) -> then you will have more storage, while population growth/ materials needing for buildings remains the same (or decrease them as well).
Thanks for the hint.
GameSpeedInfo works even with savegames. Just doubled the value for my game.
Regarding balancing :
With 1-Tile-Range a settlement can work up to 8 tiles.
With 2-Tile-Range a settlement can work up to 24 tiles which is 3 times the number. This allows huge cities with 50-100 colonists working with almost all the available resources and goods. For games with 2-Tile-Range the values should probably even be tripled before GameSpeed-modifiers apply.