LoneDragon
Warlord
- Joined
- Aug 20, 2016
- Messages
- 207
Pilgrim for quantity, 3 extra spreads; or Proselytiser or Translator for quality?
I guess this goes to show that the Religious unit promotions are actually well balance. There are optimal choices based on different situations, and no one promotion is the overwhelming best choice in all situations.
True if you already have the upper hand. Fighting enemy apostles that have Debater, Holy ground, and supporting units can be tough.True with respect to the spread promotions, but using spread is horribly inefficient compared to killing religious opponents in combat.
As long as an opponent has founded a religion and is generating Faith, they'll spend that Faith on religious units to defend their religion. With a handful of Apostles, you can surround their nearest Holy Site, kill those defenders as they're created, and convert their whole civilization without ever using a spread. It's only civs that don't generate much Faith, and civs that didn't found a religion, where you may need to use spread to mop up. Ideally, you'll convert those civs first, when opposing religions are still capable of sending their own Apostles/Missionaries into those territories to dispute your control, as that requires far less Faith than getting rid of the opposition first and having to create units with limited spread charges to spend on converting the heathen.
As a side question to this thread, how often are you guys using gurus if going the religious warfare route? I've built a couple in my couple recent religious victories, but still haven't needed to have a lot of them. But I tend to do religious victories inefficiently, using lots of apostles. While the religious warfare mentioned above is ideal, sometimes enemy apostles aren't where I need them to be, and are often halfway across the world.
There should be an apostle promotion or Moksha ability or wonder that grants the Scythian/War College heal upon defeating an enemy ability.If you're going religious combat, you need a steady supply of Gurus to maintain your Apostle wolfpack.
If there are no enemy religious units nearby but the civ has Faith, it'll start creating defending units once you enter their territory, so typically you don't need to wait too long for defenders to show up to kill. Mind you, though, it's usually most productive to send your wolfpack wherever the enemy units are.
Ok so assuming there are no small cities I need to convert, is Translator>Pilgrim?
Both if you can get the Cardinal governor to Patron Saint.Ok so assuming there are no small cities I need to convert, is Translator>Pilgrim?
There is. It's called the War Department.There should be an apostle promotion of Moksha ability or wonder that grants the Scythian/War College heal upon defeating an enemy ability.
Yeah. There is that. I seem to have managed to misclassify the War Department as War College (as my games are either decided or over before it's available). I was thinking of actually using the War Dept. healing ability, not just theorizing about it then having my game end. My point is that I, for one, would be glad to chop out a wonder, or concentrate envoys into Moksha, if I could avoid having to add Guru's to my theological conversion caravan.There is. It's called the War Department.