sk8boardbob2
Warlord
- Joined
- Jan 13, 2005
- Messages
- 114
I know, I know, wonders are bad. I've played enough Civ III and been around these forums enough to know that building wonders can be a bad decision and at the higher levels, cripple your empire. I agree with that philosophy and rarely build wonders myself, unless I'm going for cultural victory.
So I have a save right now as the Ottomans on Emperor where I got a SGL from learning Currency first. And now I don't know what to do with it. I've become so accustomed to not building wonders that when a free one is handed to me a plate, I don't know what to do. The Pyramids are still available and likely what I will go for but the granaries can be a bit of a double edged sword (fast growth can lead to unhappiness and cash problems if you don't have the infrastructure set up).
So hypothetically, if you had a SGL and could rush a wonder, which ones would you pick in each age? My picks
AA- Pyramids or GLib (if severely behind in tech race)
MA- Leonardo's (Sun Tzu's is nice but you probably already have barracks up in the core cities with enough production to build units, although it allows to heal in one turn in every city, even newly captured ones)
IA- ToE
MA- UN? (prevents a diplomatic loss since you control elections. all the others seem pointless)
So I have a save right now as the Ottomans on Emperor where I got a SGL from learning Currency first. And now I don't know what to do with it. I've become so accustomed to not building wonders that when a free one is handed to me a plate, I don't know what to do. The Pyramids are still available and likely what I will go for but the granaries can be a bit of a double edged sword (fast growth can lead to unhappiness and cash problems if you don't have the infrastructure set up).
So hypothetically, if you had a SGL and could rush a wonder, which ones would you pick in each age? My picks
AA- Pyramids or GLib (if severely behind in tech race)
MA- Leonardo's (Sun Tzu's is nice but you probably already have barracks up in the core cities with enough production to build units, although it allows to heal in one turn in every city, even newly captured ones)
IA- ToE
MA- UN? (prevents a diplomatic loss since you control elections. all the others seem pointless)