Mountains

Should peaks continue to exist?

  • We don't want mountains! Peaks are fine as they are now!

    Votes: 71 33.6%
  • No! We all prefer mountains! Peaks are terrible!

    Votes: 23 10.9%
  • There should be both, Peaks and mountains.

    Votes: 117 55.5%

  • Total voters
    211
I wish that they could be used to

-base ICBMs
- could slowly tunnel through for a railroad, or at the cost of a worker with a small explosion.:p
- provide extra commerce and happiness with Environmentalism.
 
In my opinion scouts/explorers/spies and maybe workers should be able to walk on peaks (movement cost 3 = always a whole turn); surely not a tank unit (can you imagine a Tank climb on the Himalaya peaks?). Don't know about other units and about building road or railroads... Hannibal crossed the Alps with elephants, and tunnels in the real world exist... but I dunno if I would change the peaks or add a new terrain (mountains) in the game. I like the idea of not expanding the culture over the mountains. It is historically true that mountains has been very strong natural borders for civilizations with a different culture.
 
I wouldn't mind if they made it so Peaks were passable by Explorer units (only), so you can use their strategic value, but still make it so there's never combat on peaks. Other than that I'd leave it as is.

Another option is making a new Recon unit, Mountaineer, replacing Explorers after research of Engineering and Optics. In the late game there could be transport helicopters available. They could carry 3-4 units w/ movement of 4-6 and have ability to fly over the peaks, but they would only work above land tiles, not water. Mobility promotion of Armored and Mounted units could also lead to Mobility II (only for Mounted units), which would allow moving on peaks. ICBM bases suggested by Rusty Edge sound really great to me!
 
an appeal to Firaxis:
if you don't put mountains in the game, may you put an option like: No peaks or Peaks are impassable only to wheeled units or Peaks produce food/shields/commerce
 
In some Civ3 mods, some terrain was impassable but workers could pass it. After building a road on it (which takes considerably longer than on a normal tile, usually 3 turns on grassland as opposed to 18 on mountains), the terrain is passable, like any normal terrain. I guess I'd be fine with that.

As I recall, workers could build roads through the mountains in the vanilla game. No?
 
I like peaks, they add a bit more tactical depth to the game. Civ3 let you march right over the Himalayas if you wanted, albeit slowly, which doesn't make that much sense. Mountains were still useful for defence, but only in that sense that you could afford to have let's units on them. The new system, particularly with the strategically important points it creates, is more intersting.
That said, I'd like to see the AI more capable of taking advantage of the strategic possibilities that mountains offer, and maybe giving certain units, like explorers, the option of a "mountaineer" upgrade to let them cross peaks could be good too.
 
My main complaint with impassable mountains is this...

I have a mountain that cuts off a one tile peninsula and I build a city next to it such that the tile of the peninsula will be in my fat cross.

Why is it that I can work that tile as soon as my borders pop, clearly shipping food and hammers past the mountain to the city?
At no point even in the 21st century can my workers or military figure out a way to do what the peasants could do in 3500bc before I even discovered fishing or sailing!
Better yet, for some reason a railroad that not only does not but in fact cannot connect to any other tile improves the yield of a mine on that square.

How would I fix this...well if I had my way...for this and many other reasons impassable mountains would stop (or at the very least severely dampen) culture spread.
A tech like tunnel-building?
 
How about giant trampolines?

:lol: that's a good one, now seriously; they might think that peaks are impassable because there's no way a tank/chariot will move over them, but I don't think a tank/chariot will also move over a jungle...
Peaks should be productive and passable for every units with a road; without one road, only move units without wheels could move over them, the same to jungles
 
I love the (sometimes) strategic offerings of peaks. However, I would like either a separate mountain tile that can be crossed, or some later-era unit abilities to pass through mountains. Maybe it would work to tie it into a promotion, with something like Alpine Troops starting with said promotion. I'd accept that, too. Giving late-game workers the ability to make roads through mountains/peaks would be nice, too. But I'm not going to be too picky. :)
 
Both. Peaks = Big Mountains. I would like if you could have units that could ambush, be concealed and move in peaks. Like Alpine Troops or something. Or guerrilas. Would add some nice combat in peaks.
 
Both. Peaks = Big Mountains. I would like if you could have units that could ambush, be concealed and move in peaks. Like Alpine Troops or something. Or guerrilas. Would add some nice combat in peaks.

This could be good, would make the game more strategical...
Adding new units to different strategies is great!
Your nation maybe have 2 borders, one full of peaks and other full of jungles... different troops for different strategies.
 
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