allan
Cabrón
Have you all ever noticed that, when you have, say, a two-movement unit (like an engineer or cavalry), who uses one (or one and one third, two-thirds, or something) movement point before reaching something like a hill or forest without a road--you have this situation, and sometimes it makes it up the hill or into the woods, and sometimes it doesn't.
Is this just a random chance, or is there some way to predict it? I find this particularly problematic when I want to, say, get an engineer or low-defense cavalry onto a hill or into other "rough" terrain for good defense in a wartime situation, only to find that not only couldn't I move it in there, I also could no longer move anywhere else I'd normally have the points left to do so (i.e. back away from enemy troops)--because my unit's turn apparently ended in the attempt to scale the hill. This has sometimes cost me.... It especially is bad when vet spies get caught like that.
Any insight on this, anyone?
Is this just a random chance, or is there some way to predict it? I find this particularly problematic when I want to, say, get an engineer or low-defense cavalry onto a hill or into other "rough" terrain for good defense in a wartime situation, only to find that not only couldn't I move it in there, I also could no longer move anywhere else I'd normally have the points left to do so (i.e. back away from enemy troops)--because my unit's turn apparently ended in the attempt to scale the hill. This has sometimes cost me.... It especially is bad when vet spies get caught like that.
Any insight on this, anyone?