Cuneiform
Warlord
- Joined
- Jul 9, 2016
- Messages
- 162
I'm enjoying the game so far, but one of the things thats irritating me at the moment are the movement points given to all the units.
I suppose it was done to simplify things, but I really think there needs to be a distinction made between Heavy Units and Light Units. I can't see a Great Swordsman unit moving as quick as a Warrior for example, and for that matter a Knight compared with a Horseman. This also plays into the Tactical Map gamplay as I think its a bit too easy for Heavy Infantry/Cavalry units to outflank the enemy position.
I think Heavy Infantry units need to be reduced from 4 down to 3, and also Heavy Cavalry from 6 down to 5. This should enhance the tactical aspect of battles and reward a more varied mix of units in Armies, especially in certain terrain environments.
I suppose it was done to simplify things, but I really think there needs to be a distinction made between Heavy Units and Light Units. I can't see a Great Swordsman unit moving as quick as a Warrior for example, and for that matter a Knight compared with a Horseman. This also plays into the Tactical Map gamplay as I think its a bit too easy for Heavy Infantry/Cavalry units to outflank the enemy position.
I think Heavy Infantry units need to be reduced from 4 down to 3, and also Heavy Cavalry from 6 down to 5. This should enhance the tactical aspect of battles and reward a more varied mix of units in Armies, especially in certain terrain environments.
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