Ornen
Prince
- Joined
- Feb 25, 2006
- Messages
- 407
personally I'd love to see muskets as a hybrid. capable in melee, but with a punchy 1-tile ranged attack on cooldown
with tech upgrades, you can not only up the strength, but expand the range and reduce/remove the cooldown, as small arms go from being a tool in the kit to the mainstay of modern armies
I could use more unit diversity in general, there's no reason a stone age warrior and a rifleman should behave the same way. give me shoot-and-scoot, one tile ranged attacks, AOE, units that play with zones-of-control. Civ 6 units are pretty boring but the early uniques we've seen have me intrigued
with tech upgrades, you can not only up the strength, but expand the range and reduce/remove the cooldown, as small arms go from being a tool in the kit to the mainstay of modern armies
I could use more unit diversity in general, there's no reason a stone age warrior and a rifleman should behave the same way. give me shoot-and-scoot, one tile ranged attacks, AOE, units that play with zones-of-control. Civ 6 units are pretty boring but the early uniques we've seen have me intrigued