Movement rules?

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
Two questions on how movement works:

1. I don't quite understand the zones of control. I had the following configuration (A,B,C were my units):
A B
X C
where A=C=fortified musketeer, B=settler. On the computer's turn, an elephant moved into square X and attacked my settler. Shouldn't X be off-limits to the computer?

2. Many times, I will bring a unit up to a fortified opponent. On the computer's turn, this unit attacks my unit but is still fortified (and these are not units that get 2 moves/turn). I find that my own fortified units require two turns to do this: 1 turn to "unfortify" and attack, then the next turn to re-fortify. Am I missing something? (and the computer units are not stacked)
 
The zone of control rule simply forbids units to move to a square in immediate vicinity of another civilization's unit or city, if it comes from a square like this. (Hope you understood that)
 
So if the unit came from the square Y, it would be allowed to attack unit B

A B
X C
Y
 
Sorry, that went wrong. Just imagine Y one square further to the left.
 
The zone of control only applies if the unit is already in a zone shared with one of your units.

YXA
YBX
YYY

XAX
XBX
YYY

If A is your unit and B is an AI unit, the AI can move to any of the Y squares, but not move into the X squares. You can attack any adjacent unit at any time, whether there are zone of control issues or not.

In your example,

AB
XC

the AI would have to come from Y as Enkidu showed.

1AB
2XC
Y34

If it tried to move from 1,2,3, or 4 it could not have moved to X. But once there it has the choice of attacking A, B, or C because they are all adjacent to the unit at X.


2.

Seems kinda odd. I know the AI gets lots of bonuses we don't, but I didn't think that was one of them.

Got a saved game showing it?
 
Slow Thinker is right.

In fact, if you are waging a massive war in Democracy (as I like to do), you can use this knowledge to destroy and entire civilization in one turn.

In Democracy, normally the Senate will interfere and usually force a cease fire or peace afer you take an AI city. But if you clean out all AI cities on one turn, and pre-position your conquerors outside each empty city, you can take all cities on one turn (assuming you found them all) and never meet "face to face" (which would likely cause the Senate to interfere and stop your lightning conquest!).

So fortunately, empty cities themselves neither cause the ZOC effect, nor will they cause a "face to face" meeting to occur (which slows conquest in Democracy).
 
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