Archaelicos
Warlord
So, I've been playing on Emperor and I'm about a 50/50 win at that difficulty. After reading a lot here, I concluded that I just need to move up to Deity and start learning how to play that game.
I rolled Kupe on archipelago, thinking it would ease the difficulty a little. It did at first but I think it cost me in the end. Long story short, I landed on a BIG island with Cleopatra and Monty. Cleo was more antagonistic so I befriended Monty by selling him lots of luxuries and went to war with Cleo. I cleaned her out, but it took until about turn 170. I switched to build mode and had to deal with South Korea. I was 2nd to last in science when I beat Cleo, and then went full-on science and culture, not being sure what win condition I wanted at the time.
It took me about 30 turns to catch up on science - much faster than I expected, and with the Maori's natural cultural advantages, I beelined for flight and went for the tourism victory. I quickly subdued everybody except Kristina, who had like 5 cities. I heisted all of her great works but she was still keeping up on tourists. I would close the gap to 30-40 and she'd open it back up.
So I unleashed a fury of 16 rock bands on her from the 10,000+ faith I'd been saving for such a purpose. FIFTEEN of them did one concert and broke up. The sixteenth did a second concert and broke up. They BARELY made a dent.
By he time I realized I needed to take her out, I had neglected my military too much, and the global warming impacts are so extreme I had lost a load of coast. Seriously - in the REAL WORLD WE LIVE IN we are not seeing 3 meters of sea level rise over the course of like 50 years, I think the global warming mechanic is a little aggressive.
Anyway, nobody would trade with me so I was maxed out on works and theming and I just had to ride it out, I couldn't think of anything else to do except maybe declare war and try to pillage her museums. Except she had like 4 allies including Monty so if I did that he'd invade me. Anyway, I got her to within 9 turns of a win, and then OUT OF NOWHERE, Saladin jumped FIFTY tourists ahead and my time to win skyrocketed to 200+ turns. I just shut it off at that point. I don't understand the tourism mechanic well enough to win that way.
Mostly I'm very frustrated with how pointless and ineffective rock bands are. For what it's worth, Monty built 2 bands and they literally toured my civilization for a CENTURY. I built 16, they were one hit wonders. Is it the difficulty level? I was able to sustain some bands at Emperor, though they also had virtually no impact.
To be clear. Kristina had 5 cities and NO great works. I had 15 cities, and 9 themed museums, Sydney Opera house loaded, music slots loaded, malls everywhere, and was running every tourism civic there is. With all of that and dumping 16 rock bands on her, I STILL could barely keep up with Kristina. What is Sweden's magic formula for tourism!?
I rolled Kupe on archipelago, thinking it would ease the difficulty a little. It did at first but I think it cost me in the end. Long story short, I landed on a BIG island with Cleopatra and Monty. Cleo was more antagonistic so I befriended Monty by selling him lots of luxuries and went to war with Cleo. I cleaned her out, but it took until about turn 170. I switched to build mode and had to deal with South Korea. I was 2nd to last in science when I beat Cleo, and then went full-on science and culture, not being sure what win condition I wanted at the time.
It took me about 30 turns to catch up on science - much faster than I expected, and with the Maori's natural cultural advantages, I beelined for flight and went for the tourism victory. I quickly subdued everybody except Kristina, who had like 5 cities. I heisted all of her great works but she was still keeping up on tourists. I would close the gap to 30-40 and she'd open it back up.
So I unleashed a fury of 16 rock bands on her from the 10,000+ faith I'd been saving for such a purpose. FIFTEEN of them did one concert and broke up. The sixteenth did a second concert and broke up. They BARELY made a dent.
By he time I realized I needed to take her out, I had neglected my military too much, and the global warming impacts are so extreme I had lost a load of coast. Seriously - in the REAL WORLD WE LIVE IN we are not seeing 3 meters of sea level rise over the course of like 50 years, I think the global warming mechanic is a little aggressive.
Anyway, nobody would trade with me so I was maxed out on works and theming and I just had to ride it out, I couldn't think of anything else to do except maybe declare war and try to pillage her museums. Except she had like 4 allies including Monty so if I did that he'd invade me. Anyway, I got her to within 9 turns of a win, and then OUT OF NOWHERE, Saladin jumped FIFTY tourists ahead and my time to win skyrocketed to 200+ turns. I just shut it off at that point. I don't understand the tourism mechanic well enough to win that way.
Mostly I'm very frustrated with how pointless and ineffective rock bands are. For what it's worth, Monty built 2 bands and they literally toured my civilization for a CENTURY. I built 16, they were one hit wonders. Is it the difficulty level? I was able to sustain some bands at Emperor, though they also had virtually no impact.
To be clear. Kristina had 5 cities and NO great works. I had 15 cities, and 9 themed museums, Sydney Opera house loaded, music slots loaded, malls everywhere, and was running every tourism civic there is. With all of that and dumping 16 rock bands on her, I STILL could barely keep up with Kristina. What is Sweden's magic formula for tourism!?
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