Hi, I don't know C++ and I don't want to start with new DLL. I just want to ask you if someone could check why manual save in MP is just a copy of last autosave file with new name. I need save function during MP turn to finish one of my project (simple pitboss functionality). Could someone check if it is possible to implement new MPManualSave() function that will make new save but not a copy of last autosave file? It can work local like singleplayer save function but just save file to MP folder instead of singleplayer saves folder . It is because during player rejoin the newest save file is downloaded from host to rejoining player's PC.