MPMPM - Multiplayer Mod DLC-hack (Updated!)

This is the only thing writen in the Lua.log when the game crash.

[6207.404] Initializing Lua 5.1.4
[6366.338] InstalledPanel: Refreshing Mods
[6366.338] InstalledPanel: GetModBrowserListings()
[6366.650] InstalledPanel: Refreshing Mods
[6366.650] InstalledPanel: GetModBrowserListings()

Hmm, well that's the lognotes for going in and out of the mods menu. I assume you tried to start a multiplayer game and it crashed immediately? Did it crash before you get to the lobby or after you click the start game button? Does your modpack use a custom dll?
 
Could you give us your modslist, please?

@EUI: Oh I see, just put the folder called UI_bc1 into your modpack folder and send it along with the rest to your friends, they don't have to install something manually.
As soon as they put the modpack (including the EUI-folder) into their assets\DLC, it is ready to go.

Yeah it's just the stuff from the CBP.

City-State Diplomacy Mod for CBP (6-19) (v. 27)
Civ IV Diplomatic Features - CBP Edition (6/19) (v. 10)
Community Balance Path - Compatibility Files (EUI) (v. 1)
Community Balance Path (v. 13)
Community Patch (v. 66)
More Luxuries (v. 155)
Multiplayer Mods Workaround (v. 1)
 
It's gonna be so sweet when someone finally works out how to combine Active AI Diplomacy in Multiplayer with the CBP.
 
Yeah it's just the stuff from the CBP.

City-State Diplomacy Mod for CBP (6-19) (v. 27)
Civ IV Diplomatic Features - CBP Edition (6/19) (v. 10)
Community Balance Path - Compatibility Files (EUI) (v. 1)
Community Balance Path (v. 13)
Community Patch (v. 66)
More Luxuries (v. 155)
Multiplayer Mods Workaround (v. 1)

Sorry for the late reply!

Hm, this should work just fine.. :think:
Did you use the automatic installer, or manual install? If it was manual install, have you deleted the LUA-folders of CP and CBP (only keep the one the Compatibility Patch)?


It's gonna be so sweet when someone finally works out how to combine Active AI Diplomacy in Multiplayer with the CBP.

I fully agree!
Though one or two weeks ago Gazebo said that he already asked JdH for his source code so he could implement Active AI into CP, but he never replied. :(
 
Though one or two weeks ago Gazebo said that he already asked JdH for his source code so he could implement Active AI into CP, but he never replied. :(

Yeah, at this rate I think I'm going to have to code it myself if I want it badly enough.
 
I used the automatic installer.

It works fine in single player.

I can't promise when exactly I'll find some time, but if nothing else works, I will create the modpack for you and upload it somewhere.
Don't want a fellow Civ-player to miss the features of MPMPM.

Just let me know if you want any other mods to be included as well!

Yeah, at this rate I think I'm going to have to code it myself if I want it badly enough.

Haha! :lol:
I also saw your request in the workshop when I was about to do the very same! :D

If you could really code it, this would be awesome!
But let's don't give up hope yet that we will hear something from JdH soon.
 
Thank you very much, we're dying to play it all together as the regular civ is getting a bit stale we've played together so much.

It was our first multiplayer mod attempt so all of those should be fine for a first go, if you manage to get it working I wonder what's gone wrong with mine.
 
Thank you very much, we're dying to play it all together as the regular civ is getting a bit stale we've played together so much.

It was our first multiplayer mod attempt so all of those should be fine for a first go, if you manage to get it working I wonder what's gone wrong with mine.

No worries!
Maybe you have done nothing wrong at all, and it's just an issue with CBP + MPMPM (I usally use CP only).

Give me a few minutes and I'll see if I can put it together! :)
 
Right, I almost forgot about the popups, but I already created a small mod that replaces the CBP-specific popups and will include it to an updated version tonight.
But thanks for the heads up! :thumbsup:

About the desync-issues I hope that they are solved in the current version (in the thread you linked Gazebo stated that they are working on it, and even in the latest versions of the previous modpack it seemed to work very good already), and we will never find out as long as we don't try. :)
 
Hello! So me and my friend got the modpack running in multiplayer however whenever a diplomat screen appears with an NPC we get a "unable to load texture [null]" error. When I created the pack there was no errors in Firetuner so I have no idea what went wrong. Anything you can do to help?
 
Hello! So me and my friend got the modpack running in multiplayer however whenever a diplomat screen appears with an NPC we get a "unable to load texture [null]" error. When I created the pack there was no errors in Firetuner so I have no idea what went wrong. Anything you can do to help?

without the mods you used we can't say much.
The only thing I can advise, is to check the modpack folder, if the folder of the mod itself with all needed textures, is in the modpack folder.
If the mod folder is missing, copy paste it manually into your modpack.

Just wondering, is it possible to update mods without removing the modpack folder?
you want to update mods within a modpack, without making a new modpack with MPMPM, right?

If so, yes it is possible. But you have to know what exactly is new in the updated version of a mod and copy paste the changes manually into Civ5Units.xml from the modpack, if they are "non lua changes" (so xml or sql changes).
If there are only lua changes in the updated mod version, you can just delete the mod from your modpackfolder and copy paste the new version in.
 
without the mods you used we can't say much.

So the images are in the correct mod folders.
Here is a list of mods:
Code:
Battleship Girls (v 1)
Bunbunmaru Newpaper (v 2)
Cordelia Civilization (v 5)
Cthulhu Civ (v 1)
DBZ Planet Trade Organization Civilization (v 2)
Fire Emblem Wonders (v 2)
GLaDOS (GK and BNW) (v 6)
Halidom of Ylisse (v 5)
Hatsune Miku's Vocaloid Civilization [BNW] (v 6)
Hyperdimension Neptunia - Lastation mk2 (v 2)
Hyperdimension Neptunia - Leanbox (v 5)
Hyperdimension Neptunia - Lowee (v 5)
Hyperdimension Neptunia - Neptune CIV [BNW] (v 3)
Hyperdimension Neptunia - Noire CIV [BNW] (v 2)
Hyperdimension Neptunia - Planeptune mk2 [BNW] (v 4)
Kingdom of Crimea (v 4)
Kingdom of Daein (v 3)
No Game No Life - Elchea Civ (v 6)
No Game No Life - The Werebeasts (v 2)
One Piece  Ultimate Collection (BNW) (v 2)
Railgun Civ (v 1)
Rapture (Bioshock) (v 3)
Religion of Nagaism (v 2)
The Grimleal (v 2)
Theocracy of Plegia (G&K and BNW) (v 6)
Touhou - Eientei (v 3)
Touhou - Evil Spirits (v 2)
Touhou - Forest of Magic (v 2)
Touhou - Great Fairy Alliance (v 9)
Touhou - Human Village (v 3)
Touhou - Kobito (v 1)
Touhou - Makai (v 1)
Touhou - Moriya Shrine (v 4)
Touhou - Mugenkan (v 1)
Touhou - Oni Clans (v 4)
Touhou - Palace of Earth Spirits (v 5)
Touhou - Probability Space Hypervessel (v 1)
Touhou - Remilia Scarlet (v 6)
Touhou - Sound Effects (v 1)
Touhou - Tanuki (v 1)
Touhou Civilizations Pack (v 1)
Valkriya Chronicles -- Principality of Gallia (v 1)
 
So the images are in the correct mod folders.
Here is a list of mods:
hm.. i don't know most of them.. is the error message really "unable to load texture [null]" ? So there is no hint which texture exactly is the problem?

I think you have to find out, which mod is causing this. So make a pack with only the first half o the mods. See if the problem appaers. If not, try the other half. If yes, half them again and so on.
Also you should try to make a modpack with only one mod or no mod, to see if no mod is the problem.
 
The database.log has this in it:
Code:
[11874.515] columns StrategicViewType, TileType are not unique
[11874.515] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[11879.468] no such table: ContentPackage.LocalizedText
[11880.406] no such table: ContentPackage.LocalizedText
[11882.750] columns StrategicViewType, TileType are not unique
[11882.750] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[11883.468] no such table: ContentPackage.LocalizedText

Is that any help to figuring out my problem?
 
The database.log has this in it:
Code:
[11874.515] columns StrategicViewType, TileType are not unique
[11874.515] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[11879.468] no such table: ContentPackage.LocalizedText
[11880.406] no such table: ContentPackage.LocalizedText
[11882.750] columns StrategicViewType, TileType are not unique
[11882.750] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[11883.468] no such table: ContentPackage.LocalizedText

Is that any help to figuring out my problem?
Sadly those errors show up in every game, so it doesn't really mean anything. Does this texture null error show up for every civ you talk to, or just one?
 
Every civ I talk to has those errors. However I tried using half of the mods and the errors stopped appearing so I am going to try and narrow it down.
 
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