MPMPM - Multiplayer Mod DLC-hack (Updated!)

Has anyone had any luck turning IGE for Linux into a DLC? When I attempt to do it on a Windows machine, IGE (unsurprisingly) does not load correctly when I enable it in Mods. I'm wondering if that is causing it not to export correctly when I use CreateMP()?

Edit:
In case anyone runs into this problem in the future, I did manage to solve it. The issue was not actually Windows compiling the DLC, but that I was using the wrong IGE for Linux mod. For some reason, the one in the workshop does not work (and hadn't worked for me, but I had forgotten). I had to use this GitHub fork (https://github.com/boekkooi/CIV5_IGE_LINUX) instead. I downloaded it, unzipped it, and copied the mod folder over to my Windows machine. Ran the MPMPM steps as usual and moved the DLC package back to my Linux computer. Mods are now present in non-mod menu games!
 
Last edited:
Hey,
Is there anyone who can help me with creating my own mod pack ?
Last year I made one, but this time I have 2 mods that don`t seem to work ( quick turns and convenient start). After spending the whole day I don`t know what might be the issue.
 
Hi ,

I've been trying to make my own modpack (vox populi) but i seem to run into an error and i cannot fix it.

Runtime Error: _cmdr = {CreateMp()}:1: attempt to call global 'CreateMp' (a nil value)

I have tried the solutions for the dll and removing <File md5="{Your md5 will vary}" import="0">CvGameCore_Expansion2.dll</File>'
Also i do find the mpmp in fireturner2
any help would be appreciated!
 
Hey, I'm trying to get this Official Middle Earth Civilizations Collection by yenyang to work using this tool. Found here https://steamcommunity.com/workshop/filedetails/?id=287709535 or you can search it on steam workshop.

I've gotten pretty far along without any errors and gotten the game to run with the MP_MODSPACK. The civilizations are working, the soundtracks, and I'm assuming the city states and barbarians are working too. But I'm guessing there is a bit of an issue with the True Start Location mod, which is also what adds the middle earth map. So, when I go to create a singleplayer game one of the maps shows and I can create and play a game with that map, but if I go into advanced settings all of the added advanced settings for the map don't show and neither of the two maps from the mod show on the map list. Also, if I try to create a multiplayer game, it seems like the civs still work, but again I can't find the map to select it for the game.

Not sure really what to do with this because it doesn't seem like any of the common issues listed in the original post. If I don't get any responses/solution in the next few weeks I may just create a new MP_MODSPACK with a different middle earth map that I like and give up on the true start locations for the civs and city states. Any help appreciated!

Per the workshop page:
This mod would not be possible without Gedemon and FramedArchitecture giving me permission to use elements of their mods Yet (not) another Earth Maps Pack and Accurate Maps.
This mod combines the features of Yet (not) another Earth Maps Pack and Accurate Maps to provide non-scenario maps with True Start Locations for both Middle Earth Civilizations & Middle Earth City States, semi-random resource placement, and cities that are named by location rather than city list order.

This makes me wonder if anyone has had any issues with Yet (not) another Earth Maps Pack or Accurate Maps working with this multiplayer solution and if so I may be able to use the same trick.
 
I've made a ModPack for the Mods: Middle Earth Civs, City-States, Barbarians, Soundtrack and Only(Middle Earth Only is the mod that disables the Firaxis Civilizations so you can play with only the mods one) that is the first compacted folder, the second one doesn't have the Middle Earth Only mod(It is the compacted file with the title modpack_without_Middle_Earth_Only_mod, the MP_MODSPACK folder is the only thing inside of this second one)
Were you able to get the map and true start location to work in multiplayer? If so, could you post the modpack you made. Thanks!
 
Hello, I've been making a huge map pack for me and my friends to play, and I've been having trouble with Gaia's Volcanoes and Indigenous Settlements. These features don't seem to generate. They work just fine when loaded with the mod menu. There's no missing files, in fact I know these mods are technically working as the buildings/wonders/beliefs that are added by these mods are there and work (though useless for obvious reasons). I do not have other mods that substantially effects map generation besides Resource Compendium which is explicitly designed to be compatible with these mods. I've tried treated looking through this thread and other threads, mod pages and site and found nothing related to this issue. I suppose for now I could just disable these mods as it's not entirely necessary, but any solution to this would be greatly appreciated.
 
Ok so I followed along with this guide to make a modpack for Faerun for BNW v17. had the problem #3 error after removing the dll before even starting the game up and the mpcreate wouldnt work. I then went into the .modinfo and removed the specified line. restarted the game started a new playthrough and did mpcreate and everything worked fine. didnt even take 2 hours with my antivirus on (I use advanced system care ultimate). however after replacing the line in the modinfo line (in both locations, mygames/civ5/ mods and the modpack loaction which is in the steam location as well as the dll. when I try to setup the game the entire civ 5 game immediately crashes. not sure whats going on or what could possibly be the culprit but I had firetuner open at the time and it gave me the following error:

Runtime Error: Assets\UI\FrontEnd\SinglePlayer.lua:70 attempt tp index field 'Worlds' (a nil value)
Runtime Error: Assets\UI\FrontEnd\SinglePlayer.lua:70 attempt tp index field 'Worlds' (a nil value)

not sure what that means.
any help or advice would be greatly appreciated.

Did anyone find a way to make the Faerun for BNW work for multiplayer? Maybe someone has made a mod pack of Faerun for multiplayer? (not sure where to search for that?) Or can anyone help explain how I could get this mod to work multiplayer? If so I'd be so appreciative. I would very much like to play that with my friends.
 
Hi..
I`m trying to make Vox mod as DLC with multiplayer mods maker mod enabled in mods menu, but every time I start a game it loads with `corporations screen`
I already made DLC packs with Firetuner and it always worked, but it does not work with just two mods enabled, that is CP and vox
Any help appreciated.
 
I did the steps described in the post, and yet the mods simply do not load.
Screenshotted are the mods I am attempting to load. None work. But the UI folder does work, so if I started a game with the MP_MODSPACK as-is, I'd get UI problems because of EUI (but that is easily fixed)
1742233650436.png
 
Back
Top Bottom