MPMPM - Multiplayer Mod DLC-hack (Updated!)

Does anybody knows if there´s (maybe) already a CP-only-Modpack for multiplayer existing?
 
Been trying for a while but figured I'd ask so I stop wasting time, is it possible to get YNAEMP and the 34 civ dll working using this method?
 
Does anybody knows if there´s (maybe) already a CP-only-Modpack for multiplayer existing?

I was hoping someone working on it would respond, but at the moment, not really. People in the thread were working on it, but there's a lot of lua conflicts buried in the CP that interfere with MP. I believe they're working on their own multiplayer version, though.

Oh wait, but there's also this: http://forums.civfanatics.com/showpost.php?p=13790439&postcount=358 It's not CP only though...
 
Been trying for a while but figured I'd ask so I stop wasting time, is it possible to get YNAEMP and the 34 civ dll working using this method?

I don't believe anyone has tried the 34 civ dll that I'm aware of, but I don't see a clear reason why it wouldn't work. YNAEMP does work, except for the custom starting screen (it can't override the multiplayer loading screen). If you want to change settings in YNAEMP, you have to literally change the defaults in the mod files before giving it out to people, and then it's stuck as that unless you change it. I don't see a reason why they wouldn't work together.
 
I was hoping someone working on it would respond, but at the moment, not really. People in the thread were working on it, but there's a lot of lua conflicts buried in the CP that interfere with MP. I believe they're working on their own multiplayer version, though.

Oh wait, but there's also this: http://forums.civfanatics.com/showpost.php?p=13790439&postcount=358 It's not CP only though...
Guess i will try it then at Gazebo´s Patch-Project once more. Thanks for your help up to now and wish you a nice X-mas. :)
 
So now I finally had time to test and debug multilanguage support, I should have it working now, and have tested successfully on a combination of Japanese and English. It turns out, Civ 5 only ever scans one language file in the folder, and prioritizes the file with Language_en_US if possible. Thus, instead of having the language files separate, I had to put them all in the same file :hammer:. It's kind of stupid and might cause loading issues, but it's what Civ 5 wants...

(The previous version actually accidentally broke non-English support, so if you're having problems with that, the new version should fix it)

I updated the modpack in the OP. The steam workshop version is out of date until I can get back to my usual computer which has the modbuddy project that will let me upload :crazyeye:.

Anyway, to make a multiple language modpack:

1) Ensure that all your mods support all the languages, at least partially. Otherwise, you will have issues.
2) Go to steam->library->right click Civ 5->properties->language, and change your default language to one of the other languages you want to support (but NOT ENGLISH. NEVER ENGLISH.) Wait for steam to update Civ 5, then pick another language and repeat. Unfortunately, you'll need about 1 GB for each language.
[English is always included by default, but if you pick it as your language on steam, it will erase all other languages]
3) Run the new MPMPM as normal, and it should work.

If it turns out the steam procedure has issues, it can also be done by splicing together different language versions of Override/CIV5Units_Mongol.xml manually...
 
I just tried the latest version and noticed that the MPMM now copies itself over into the modpack, which wasn't the case before.
Is this intended behaviour?
Since it includes a DLL which might cause issues when you use it with other DLL mods.
 
I just tried the latest version and noticed that the MPMM now copies itself over into the modpack, which wasn't the case before.
Is this intended behaviour?
Since it includes a DLL which might cause issues when you use it with other DLL mods.

Oh geez, that's what I get for trying to do this from a computer without the right modbuddy package. It changed the mod ID so it no longer recognizes itself, and I forgot to change the ID in the package to match the previous. (I fixed my _own_ version, so I didn't notice any problems...)

It should be fixed now.
 
Hello everybody,

i tried to install the MP Modpack and i can see it in the game, but when i start a game i get several error messages:

Code:
Unable to load texture CivSymbolsColor32_DLC_D.dds

It seems that i could play the game, but those messages are annoying. What can i do about this issue?
 
Search your modfolder for "CivSymbolsColor32_DLC_D.dds" and see where this image file is located so you know which mod is causing these errors, then it might be possible to delete this mod without breaking the modpack. Or ask the author of the modpack.

This thread is only for the tool to create those packs! ;)
 
This thread is only for the tool to create those packs! ;)

ok, did not know that. author was last active in 2014.
http://forums.civfanatics.com/showpost.php?p=13444279&postcount=24

CivSymbolsColor32 is only referenced in one file CIV5Units.xml

But, maybe i should just search for a more updated mod pack. Is there a list of working packs somewhere?

Post #1 of this thread seems to be outdated as well e.g.
http://forums.civfanatics.com/showpost.php?p=13610295&postcount=127
Download-Link not working anymore.
 
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