Serp
King
- Joined
- Apr 1, 2015
- Messages
- 666
Thanks to your suggestion, I found and fixed the problem. You were right about SaveUtils.lua. Thanks to DonQuiche over in the saveUtils.lua thread, I discovered that the file has a coding error that the standard lua interpreter can live with but causes a stumble if you are using LuaJIT (like I am).
So removing the backslash from both \[ and \] to just [ and ] in the SaveUtils.lua (lines 514-517 in my file) fixed the code, allowing these mods to properly load without error. Another thing I noticed was that the Improvement Mod was using an outdated SaveUtils.lua file. I updated it to the one the Barbarian mod was using (it is the most recent) and altered both lua files (so it didn't matter which loaded first when making the modpack).
A note on LuaJIT. It supposedly speeds up turn times if the mods you are using heavily utilizes Lua. See this thread for more info: http://forums.civfanatics.com/showthread.php?t=399635
I will include these mods in my next modpack update![]()
ah okay

I guess it could happen, that there are other lua codes that are also not compatible to LuaJIT ?
And thanks, I will also remove the older version of SaveUtilis in v15.