I read it some months ago, but I remember it was too complicated for me.I wrote this as a workaround for the popup elements, but nobody seems to have tested it in their mods yet. Editing it into an existing Civ's code is probably going to be difficult if you don't already have a working knowledge of Lua.
I wrote this as a workaround for the popup elements, but nobody seems to have tested it in their mods yet. Editing it into an existing Civ's code is probably going to be difficult if you don't already have a working knowledge of Lua.
Did anyone find out, how the order of the loaded mods is done?
http://forums.civfanatics.com/showthread.php?p=14179608#post14179608
this mod does not work with multiplayerI have found that this does not work with the latest versions of the really advanced setup mod... Is there any way to change that?
this mod does not work with multiplayer
http://forums.civfanatics.com/showthread.php?p=13953554#post13953554
I just wanted to mention that at the time when I said that Really Advanced Setup doesn't work in multiplayer. I was unaware that MPMPM existed. So it may or may not work with MPMPM. I'm not sure either way.
Hello friends, I've followed the steps in the first post and tried to create my own modpack to distribute among my friends.
After many trial and error I managed to narrow it down to a crapload of random civilizations from the World of Warcraft's "Scourge" to Donald Trump and Robb Stark, while getting minimal gameplay changes (No Barbarian XP cap and the Krakatoa fix)
It's relatively stable, has not crashed in any instance, but there is ONE glaring issue, no matter what I do, no one can create a trade route.
Does anyone have an idea what might be causing this?
I have used the firetuner many times, but yesterday I can't find the MPMPM in the lua console list in firetuner. I have deleted and reinstalled the mod and firetuner many times. Any help for this?
The multiplayer workaround mod is loading in civ5.
I am also experiencing this issue.
Are you using EUI? If so, I read v1.28f breaks the fireturner. Not sure if this is the reason, but it's my only guess.
Have you tried deleting the cache?
MPMPM now shows up in FireTuner, compiling the modpack now, although I did notice that the console was spamming an error message.
Spoiler :![]()
So idk if that will cause an issue.
EDIT: Got it to compile, however only a few of the civs I was adding to the modpack seem to have carried across.
Spoiler :![]()
I added like 40 but only about 5-6 seem to have been added.
Attached my database.log
Well the error you're getting spammed seems to come from whatever mod ends in "(No EUI)" that is listed in your window. Can you comment on which mod that is?
Your database.log looks clean, though it would be useful for you to also post your xml.log. It's very unusual to have 5-6 civs work and nothing else--usually it's an all or nothing proposition. An xml error in the MPMPM output tends to take the whole game down with it...I find it hard to think of one that would only bork some civs. This might seem like a weird/lame question, but are you sure all the civs show up when you loaded everything in the mods menu?