MPMPM - Multiplayer Mod DLC-hack (Updated!)

Not sure if anyone will see this anymore but

For some reason any mod that changes the tech tree won't work. The game doesn't crash, but none of the techs exist. Strangely, Info Addict didn't appear either.
It seems like only mods that add civilizations work properly for me :(
Any help would be appreciated! :)
 
Thank you so much for answering:D
1. when i try to rename the folder to DLC_11, the game crashes. :(
3. Yup the MPModsPack.Civ5Pkg file sems like a pain, due to the encryptions. but when i try to change the Modinfo file, then it wont load it:(, here there must be something that i forgot.

Regards
loster31345

The Civ5Pkg is just a standard text file. Open it in any text editor and ignore the file extension. It's very basic though, it literally just names the UI and Mods folders to look for lua files and other assets. It's possible the folder name must match the name inside Civ5Pkg, but it's never mattered to me before...I've changed the folder name plenty of times without having an effect, so I don't know what the issue is.

The file is literally the same for every modpack, it's this:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Civ5Package>
  <GUID>{b5932ae4-0f4f-498f-9333-e2d31b20e095}</GUID>
   <SteamApp>235580</SteamApp>
  <Version>1</Version>
  <Priority>300</Priority>
  <Key>bf6d34a0074b7ad4b1d1716475f7f7fe</Key>
  <PTags>
   <Tag>Version</Tag>
  </PTags>
  <Name>
   <Value language="en_US">MP ModsPack</Value>
  </Name>
  <Description>
   <Value language="en_US">Multiplayer Modspack</Value>
  </Description>
  <UISkin name="Expansion2Primary" set="Expansion2" platform="Common">
   <GameplaySkin>
       <Directory>UI</Directory>
       <Directory>Mods</Directory>
   </GameplaySkin>
  </UISkin>   
</Civ5Package>

What precisely are you trying to change?

Not sure if anyone will see this anymore but

For some reason any mod that changes the tech tree won't work. The game doesn't crash, but none of the techs exist. Strangely, Info Addict didn't appear either.
It seems like only mods that add civilizations work properly for me :(
Any help would be appreciated! :)

Tech tree mods seem to be a particular problem, though I've never quite figured out why. I'd have to investigate specifically when I get a chance...which mods?
Info Addictshould work fine though. I literally recently played a game with it.
 
The Civ5Pkg is just a standard text file. Open it in any text editor and ignore the file extension. It's very basic though, it literally just names the UI and Mods folders to look for lua files and other assets. It's possible the folder name must match the name inside Civ5Pkg, but it's never mattered to me before...I've changed the folder name plenty of times without having an effect, so I don't know what the issue is.

The file is literally the same for every modpack, it's this:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Civ5Package>
  <GUID>{b5932ae4-0f4f-498f-9333-e2d31b20e095}</GUID>
   <SteamApp>235580</SteamApp>
  <Version>1</Version>
  <Priority>300</Priority>
  <Key>bf6d34a0074b7ad4b1d1716475f7f7fe</Key>
  <PTags>
   <Tag>Version</Tag>
  </PTags>
  <Name>
   <Value language="en_US">MP ModsPack</Value>
  </Name>
  <Description>
   <Value language="en_US">Multiplayer Modspack</Value>
  </Description>
  <UISkin name="Expansion2Primary" set="Expansion2" platform="Common">
   <GameplaySkin>
       <Directory>UI</Directory>
       <Directory>Mods</Directory>
   </GameplaySkin>
  </UISkin>  
</Civ5Package>

What precisely are you trying to change?



Tech tree mods seem to be a particular problem, though I've never quite figured out why. I'd have to investigate specifically when I get a chance...which mods?
Info Addictshould work fine though. I literally recently played a game with it.

Future Worlds and Enlightenment Era mods. They work well together in single player.
 
Hey guys, question here:
I created a multiplayer modpack with the mod SuperPower: Clash of Civilizations and had the same problem like someone before, that it doesnt show up in the modpack afterwards. I fixed that problem through removing the ":" in the name of the mod. (Or manually copying it works fine too.) But i have the problem, that no Civ has their new/edited traits. And the cities dont have the city-levels.
Can anyone help me here? Especially with the traits of the civs?
 
Hi all,
I've been trying to set up a multiplayer mod pack with some friends that just involves the "Faerun" mod for BNW, along with its art assets. I've tried following the instructions a few times, but I can't quite get it to work. Once I've created the modpack (which appears to work fine), the 'create game' button under multiplayer does nothing, and the 'create game' button for single player causes a CTD. The database.log file shows a lot of no such table errors. I saw in the description that these are usually very bad, but it says nothing about how to fix them. Does anybody have any suggestions for what I can try next?

I've attached the fire tuner output, the database.log file, and a short transcript of what exactly I did
 

Attachments

Hey guys, question here:
I created a multiplayer modpack with the mod SuperPower: Clash of Civilizations and had the same problem like someone before, that it doesnt show up in the modpack afterwards. I fixed that problem through removing the ":" in the name of the mod. (Or manually copying it works fine too.) But i have the problem, that no Civ has their new/edited traits. And the cities dont have the city-levels.
Can anyone help me here? Especially with the traits of the civs?

The fact that : is a problem is actualyl a big hint, since I haven't been able to nail down why people have this problem. Now I need to fix it...

I don't know why it has those other problems though. I'd have to investigate the mod directly at some point, since it sounds like something failed to load.

Hi all,
I've been trying to set up a multiplayer mod pack with some friends that just involves the "Faerun" mod for BNW, along with its art assets. I've tried following the instructions a few times, but I can't quite get it to work. Once I've created the modpack (which appears to work fine), the 'create game' button under multiplayer does nothing, and the 'create game' button for single player causes a CTD. The database.log file shows a lot of no such table errors. I saw in the description that these are usually very bad, but it says nothing about how to fix them. Does anybody have any suggestions for what I can try next?

I've attached the fire tuner output, the database.log file, and a short transcript of what exactly I did

I don't know exactly why this happens, but I've tried debugging Faerun for someone before and wasn't able to solve this. The output files seem fine, but it chokes somewhere loading...

Do you have a xml.log?
 
I don't know exactly why this happens, but I've tried debugging Faerun for someone before and wasn't able to solve this. The output files seem fine, but it chokes somewhere loading...

Do you have a xml.log?
I do, and it seems to be full of errors as well :(
 

Attachments

The fact that : is a problem is actualyl a big hint, since I haven't been able to nail down why people have this problem. Now I need to fix it...

I don't know why it has those other problems though. I'd have to investigate the mod directly at some point, since it sounds like something failed to load.

To add to this: the SuperPower mod before the Clash of Civilizations edition (so every version under 5.0) worked fine in that regard. Civ traits and all the other .dll/.lua stuff (or whatever loads the traits) worked fine. They also work in singleplayer and although the multiplayer pack creation finishes without errors, i can't find out what causes this problem, sadly.
Help in any way appreciated, thanks for answering Cicero!
 
Hello I'm new in the forum!!!
I been reading and trying to get 2 modpacks working at the same time but I gave up.
I don't know how to use The MPMPM so if someone knows can you get me a modpack with the community balance patch without EUI v 3.7 and the DoctorRoosterMD's UPDATED JFD Civs pack, I would really
appreciate it.
Also if you can add as many other packs with more civs that you can find.
Thanks
 
How does the Multiplayer Mods Workaround (v 1) work? I have put the mod in the mods folder and loaded it with a couple of mods and there is still only a button for singleplayer after loading.

http://imgur.com/rBV6jB6

If anyone knows how it works help would be appreciated. Thanks
 
How does the Multiplayer Mods Workaround (v 1) work? I have put the mod in the mods folder and loaded it with a couple of mods and there is still only a button for singleplayer after loading.

http://imgur.com/rBV6jB6

If anyone knows how it works help would be appreciated. Thanks
Have you looked at the picture guide at http://steamcommunity.com/sharedfiles/filedetails/?id=361391109 ? It's not just something you can plug and play (I wish it was). There's a whole procedure to it...
 
Is there any chance you could create version for Civilization Beyond Earth?
When Im trying to use the add "Multiplayer Mods Workaround (v 1)" in the mods for CIV BERT I get critical errors.... expected as it has civ 5 dlll in it...
 
Could you please look into the issue with the super power: clash of civilizations mod? It is by far the best mod I have seen for civilization V and me and my friend would really like to give it a try. The city levels the mod includes are not showing up, also new unit actions do not show up on the interface. Civilization traits, and pretty much everything else worked fine for me. It would be playable without city levels and unit actions, however the mod includes manpower, and the only place you really get manpower is from city levels.
 
Has anyone been able to make a modpack with the latest version of the Community Patch/Vox Populi (7-27)?

When I start up a game with Multiplayer Mods Workaround (v 1), the Corporations and Monopolies window (from Community Patch) opens and can't be closed.

This only happens with Multiplayer Mods Workaround (v 1) enabled in mods.
 

Attachments

  • cbp modpack.png
    cbp modpack.png
    1.6 MB · Views: 294
Has anyone been able to make a modpack with the latest version of the Community Patch/Vox Populi (7-27)?

When I start up a game with Multiplayer Mods Workaround (v 1), the Corporations and Monopolies window (from Community Patch) opens and can't be closed.

This only happens with Multiplayer Mods Workaround (v 1) enabled in mods.
The same thing happened when I tried too. Fortunately, it turns out that you can still open Firetuner and run the command in it, and the mod pack it generates will work fine.
 
The same thing happened when I tried too. Fortunately, it turns out that you can still open Firetuner and run the command in it, and the mod pack it generates will work fine.

The modpack I get if I make one anyway still has the Corporations window problem :/
 
When I start up a game with Multiplayer Mods Workaround (v 1), the Corporations and Monopolies window (from Community Patch) opens and can't be closed.

This only happens with Multiplayer Mods Workaround (v 1) enabled in mods.

I too have a problem similar to jwfoo555's. When trying to create a modpack with Civ IV Diplomatic Features V11, the UI elements associated with C4DF v11 (such as the vassal menu, or the additional trade features) are clearly broken. I have temporarily removed the CvGameCoreDLL_Expansion2.dll file inside the C4DF mod folder, and the associated line ("<File md5="459AFE72A04ECDD7352F03E248DB5A4C" import="1">CvGameCoreDLL_Expansion2.dll</File>") in the Civilization IV Diplomatic Features (v 11).modinfo file before generating the modpack. The modpack is successfully created when I do this, but C4DF's UI elements are bugged. As far as I can tell, the UI elements from C4DF no longer work when I run C4DF and Multiplayer Mods Workaround together. Even prior to creating the modpack, UI elements are bugged when Multiplayer Mods Workaround (v 1) and C4DF are both active. I have not had such issues with other .dll mods, only Civ IV Diplomatic Features V11. I'm not sure what I'm doing wrong.
 
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