MPP?? There are only two of us left

sabo

My Ancestors were Vikings
Joined
May 29, 2002
Messages
4,125
Location
Minneapolis, City of Lakes
I wasn't ready to fight Korea yet because I'm facing my military of 80 inf and 10 tanks against his 225 MI, 8 tanks, and 61 MA. Besides that he's way ahead of me in techs. I want to at least get MA and MI before I go after him, so I thought on the chance that "Maybe he'll do an MPP with me", and he did!! Even though there are only two of us left. I usually play large maps and there are usually three or four civs left right up to the end, this is a standard map.

map.jpg


mpp.jpt
 
I know, I haven't had much time to upgrade to guerrilla's yet, It's been a constant one war after another, I'm cranking out infantry and hoping he doen'st attack until I'm ready
 
Sabo10,

This game seems to have a lot of bad example stuff in it. Is this a Regent game? You must have disabled some of the victory conditions if you are hanging back in a 40 turn dance to Computers when you opponent is already up by 6 or 8 techs in the Modern age.

Why would you think it would be odd that Korea would accept an MPP with you when there is no one left in the world to hold them accountable if they turned around and spanked you the very next turn.

The value of an MPP is based on a combination of threat and risk. There is no threat and there is no risk as far as Korea is concerned so sure they will give you an MPP; it is of no value to them.

If the Wangman really has 225Bradleys and 61Abrams and you are still searching for a purpose, then it's amazing that you are not yet el tropheo del wocha.
 
Actually it's Deity level (un-modded) and I turned off Space Race (boring way to win) and cultural victory (for me it's too hard on Deity without a religious civ) I'm not too worried about Korea getting a hair up is butt because if he comes rolling accross the border I have arty to hold him off till I'm strong enough, I already did hold him off on about a 10 turn war without losing a city. It's just a matter of time then I'll bury him.

Here's the save if anyone wants to look at it

Link
 
Perhaps Wang Kon needs an MPP to drag you into a war against the Barbarians. They put up a good fight, you know, with all those Warriors and Horsemen...
 
Originally posted by cracker
Sabo10,


If the Wangman really has 225Bradleys and 61Abrams and you are still searching for a purpose, then it's amazing that you are not yet el tropheo del wocha.

It's all about picking your fights cracker, who to fight and when to fight. I"m in the 1800's now and pretty equal with Korea all the way around. Chalk up another deity win for sabo10!

GO VIKINGS!!!
 
It's to hold off the inevitable alien invasion that I wish Firaxis would program in. You'll need to be allied against the ship that Alpha Centauri sends at *you*! Interesting... ever stop to think what they think about your Civ sending a ship at them? :lol:
 
Originally posted by cracker
Sabo10,

This game seems to have a lot of bad example stuff in it. Is this a Regent game? You must have disabled some of the victory conditions if you are hanging back in a 40 turn dance to Computers when you opponent is already up by 6 or 8 techs in the Modern age.

Why would you think it would be odd that Korea would accept an MPP with you when there is no one left in the world to hold them accountable if they turned around and spanked you the very next turn.

The value of an MPP is based on a combination of threat and risk. There is no threat and there is no risk as far as Korea is concerned so sure they will give you an MPP; it is of no value to them.

If the Wangman really has 225Bradleys and 61Abrams and you are still searching for a purpose, then it's amazing that you are not yet el tropheo del wocha.

Just out of curiousity Cracker, what exactly did you mean by "This program has alot of bad example stuff in it?" It was a Standard map, I was American, Deity level, un-modded, and I won by domination in 2013, just how bad could it be?? Did you mean I could have won faster? But you never gave me any examples as how to improve my situation you just told me basically I don't know what i"m doing, with no suggestions to improve my play of course. I mean it WAS deity level, and I WAS playing a sucky civ (americans) as far as anyone out here feels, Deity isnt always about brute power as sometimes it's impossible to be the big brut on the block, diplomacy in deity is the key for me. In other worlds "who I make friends with and who I have as enemy's makes the whole game."

Here's the last turn of that game...

Deity win Lincoln of America 2013
 
Sabo10 you are a naive person,but you
got lucky.If Koreans were military superior
you could have faced an sneak attack any
time despite the MPP.
I did the same thing in a game on Regent,
when I saw a horde of cavalry moving towards
one of my outlying cities.So I made a MPP with
Persia(I believe),but the next turn they sneak
attacked me.
 
Tatran you must be related to cracker, how can you make a judgment like that without knowing all the facts. Facts are: that screen shot showed the reletively "safe" part of my empire, the core, the outer cities were two cities deep from the edge of my empire were stacked 4 to 5 deep with infantry and radar towers, civ defence, bombers, and arty, I wish he WOULD have attacked me, it would have been suicide, You are another "know it all" out here that knows absolultely nothing!
 
"Tatran you must be related to cracker" + "know it all"
talking about a judgment without knowing the facts.
You are calling Chicago a "safe" part.Man I had a city
stacked with 8 or more infantry and the AI still went
for a sneak attack with cavalry.
"I wish he WOULD have atttacked me,it would have been
suicide". What did you do in all those turns(1750-2013)?
Well the only the fact here is you are a winner at Deity
and I'm a winner at Regent.So I guess you know the
game better and I have still to learn.
 
I have had the AI attack my large infantry stacks with cavalry. Obviously the AI failed in a very catastrophic way, so the area can be considered safe.

An area that the AI "can" attack but "will" die in is still a safe area.

I don't think anyone has anything to gain from calling anyone else "naive"
 
THank you krayzeenbk, I don't think anyone should judge others style of play... I mean hey if they win they must be doing something right, I do however give my opinion when asked, and I would never call anyone naive or that they have a "stupid" way of playing. THe fact that my core cities are so thin in 1750 was because I was at constant war with the Iroquis, that's how I got all my northern territory. If you play a while you just get gut feelings when the AI will and will not attack you. I had been kissing Korea's butt with trades and MPP's and they were busy fighting other civ's so I knew they weren't going to bother me at this particular time, also Tatrun mentioned chicago, I don't think he noticed what I had waiting for him in Washington, and you can't see the line of fortresses on the border with chicago stacked with infantry and a slew of arty right behind it, or the troops I had stationed on either side of Chicago, even if the AI came after my "Magino" line and broke through at one tile I've learned the AI does not exploit it, they will usually turn to the fortress next to it and go after that, then the next and the next. what did I between 1750 and 1950 was build up my forces, steal techs from Korea, finally got the "stragegic missle defence" build up a pretty good sized army and about 30 nukes and nuked every one of his cities and crippled him (hey there were only two of us, what do I care about rep by this time :) , in 1950 by the time I went to war Korea had 500 MI and 300 MA, after two turns of nuking he had 120 MI and 30 MA... The silly AI didn't bother to build "stragic missle defese" hahahahaha
 
Sabo,

It's not a big deal, but I would have long ago disbanded those warriors. They're each costing you 1 gpt. Even upgraded, they won't do much against MI and MA. Playing the AI, once you have RR there's often no point in having any units in core cities (if your in Dem or Rep) because there's no threat there that turn, so its better to have the extra units in cities that are vulnerable to attack.

Anyway, it's only a few gpt, but that's how I play.
 
Pretty much what cracker and others touched on.

Nothing odd. AI is probably gunning for some of the victories you turned off, and it could do so in relative peace without going to war. MPP was thus the way to go. If the AI is ahead in the histograph, it may also have decided to just cruise.

Hopefully, the AI in C3C will recognize such insanely ripe targets like your civ and attack those warrior defended cities.
 
Well I won that game anyway so what difference does it make, the warriors were there for no other reason than the happiness factor, my killer force was on the "outside" of my empire
 
Nothing odd. AI is probably gunning for some of the victories you turned off

AI doesn't know how to win any victory condition. It can win, but doesn't know how to aim for a particular win.

It is told to build temples and wonders, but doesn't realize that by doing so he can achieve a cultural victory. It is told to build spaceship parts, but doesn't do so because he wants to win. If you are left with 1 city and the last opponent left, he would be no more likely to kill you (and get conquest victory) than he is at any other stage of the game.
 
Originally posted by sabo10
Well I won that game anyway so what difference does it make, the warriors were there for no other reason than the happiness factor, my killer force was on the "outside" of my empire

I said it was no big deal. You were in a republic so there was no "happiness factor," therefore the warriors were there for nothing and costing you money.

It was just a suggestion, there is no need to take it so personal.
 
Originally posted by Bamspeedy


AI doesn't know how to win any victory condition. It can win, but doesn't know how to aim for a particular win.

It is told to build temples and wonders, but doesn't realize that by doing so he can achieve a cultural victory. It is told to build spaceship parts, but doesn't do so because he wants to win. If you are left with 1 city and the last opponent left, he would be no more likely to kill you (and get conquest victory) than he is at any other stage of the game.

I believe that isn't true bamspeedy, because if you turn off space race they never build the apollo program
 
Back
Top Bottom