MrB4...Beyond the PC Problems

Now I'm confused, why didn't you defy the resolution, continuing :hammer: until we make peace on our terms?
 
Sorry, never had to do with AP issues before and chose the wrong option.
So we have 2 possibilities: we stay at peace terms, restrengthen with Infantry and bring our infrastructure up to date with rails, factories etc,. (btw- have rails effects on something othr than mines and lumbermills or not?) and take S-man and Brennus a little later (war academies are also not available until we have military science btw)

or I redo the last turn (didn´t happen too much so it would be a minor step for me) and battle S-man and Brennus immediately.
 
Let's go on and build up.
More units won't hurt anyway, don't forget ships for the west coast.

war academies are also not available until we have military science btw.

That's why I suggested the tech.
Sometimes I have the feeling that nobody actualy reads my posts ;)
 
So, a brief description of my turns:

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schchnchtzs what? oh, now we have combustion and coal available
Egyption cities are a real loss at the moment (except the precious, precious coal :)

We are up in technology, opposition has to trade drama, physics we are up combustion, mil. tradition, steam power etc. :)

We are not too high in reputation with our nasty AP co-members, so I would expect some action soon, but we are too well prepared to get caught without trousers.

So for the next general: build infantry and sea power, rail our continents connect oil wells and buils some more jails/fabrics

Great people Strategy: has anybody already made some calculations on the corporation issue?

for the next player: I made some pre-choices on tech and 3 city-builts, please check, I switched to another infantry in the science city as there was no more science related thing to build and I switched science to military science as discussed before
 

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Communism -> Great spy and state property after mil. sci. and the merchant is sent to a mission. The question remains if a switch already pays off (including +10% production and workshops which give food)
 
I switched to another infantry in the science city as there was no more science related thing to build
Well, how about science? ;) :lol:
Will have a look tonight.
 
:eek: O my god, half of our workforce is building rails on tiles where it has no effect.
I first tought it was a joke when you asked in your post, no I'm convinced that you stayed on civ-hiatus way too long.
(For your info, it's mines, lumbermills and quarries where rails get you an additional hammer).
I found the spy in Vija again :mischief:
 
I will look at the saves, but I remembered something about rails having an effect on movement , too ?

We need a railnetwork between or cities just in case someone wants to backstab us
Some workers are also roading towards unconencted oil wells, if thats what you mean.
 
Finally played the next turnset.
I had enough time for MicroM, for example at the cost of 5 :hammers:, 9 :gold: and some culture I could gain 81! extra :science:
I say no priests and no tundra tiles when we have representation scientists.

Also, here is a teaser, what have those railing guys in common? :mischief:

MrB_017.jpg
 
As it seems, Belisar won´t post his turns until someone answers this riddle, I will try :mischief:

The obvious reason is pork barrel spending: In good governmental tradition those workers build railroads to satisfy local governors and buy the support of the local populace (see Koralmtunnel or U2 to Aspern). :D

And now: I want my next warturns :trouble: But we should discuss strategy and limits of the next campaign until I get lost in a killing spree ... again :mwaha:
 
You totally got it wrong

The answer is, we are already in state property, it's just that we (the government) don't know it yet.
Communist's state-property workers don't maxmize production, as everyone knows, they are "just working" :lol:

And yes, I had hoped for an answer to justify the MM-effort :mischief:

Speaking of state, I set the course by sending our GM for a ~3500 gold trade mission, we can revolt soon (together with switching to Eman. to avoid the :mad: faces)
 
The right answer to this riddle would be that I was already waaaay ahead of you and began railing defense routes to catch the by me postulated invasion of alien forces in 500 turns in time before they reach our precious cities and destroy our palace with their giant laser beam :D
 
Hi Folks, it´s been a long time...but now we are back, bigga and betta than eva :D
Our GG Belisar finally returned to his duties, played his part and sent me the save.
I upgraded my CIV to 3.17 and installed BUG and then started playing today. Yesterday´s weather was just too good to let it pass, so we started hiking season and made a 1500m peak as starter. One wouldn´t believe how good beer tastes at elevated heights.
Our goal: domination victory. Mop up Ramses, get on Brennus, S-man will probably join because Brennus will quickly become his vassal. At last pick up what is needed from Izzy.

0: set up worker actions (like building a well), Izzy is at war with S-man and Brennus
1: settle GG in Edrine 2nd GG is moved to Bombay to form a super destroyer
2: trade mission for 2.5k
3: Comm here, revolt for SP
4: Thebes out of anarchy
5: Anarchy is over, I start Biology at 100% sci and declare on Ramses
6: Izzy wants aid vs. S-man: I decline; Celtic revolt in Memphis...:mad:
7: Heliopolis falls thanks to destroyers and Cav. Oil is now online, I trade coal for deer, gems and 7gpt with gilga; then I have to defy AP to declare on Izzy :rolleyes:
8: zzz
9: Biology here; trade mil.trad. and comm. for Physics with Gilgamesh, Nat. for 550 gold to Izzy; I start research Electricity, then Industrialism (for blazing tanks) :D
10: Pi-Ramses falls, another GG is born. Super tank :mischief: ?

Instructions: build courts, forges and factories in newly conquered cities, crank out military; workers are still done railing but then build workshops - for instance in Bombay (check land).
A worker is placed on new continent to build a fortress so ships can pass through lake + city to "Egyptian Sea" Upgrade frigates to destroyers to pass through new passage and kill all those caravels.
War: advance and take every Eqyptian city; don´t take a vassal. Transfer newly built Inf. to border with S-man and Brennus and a couple to Brennus city on "our" island. "Super destroyer" just needs to be joined with GG in Bombay

Questions:
Switch Bursa to production city with watermills and workshops?
Try to bribe Gilga later to join us when we fight S-man?
 

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One wouldn´t believe how good beer tastes at elevated heights.

Hu?
Last years we did marathon at this date, now we “drink beer at elevated heights” :lol:

A worker is placed on new continent to build a fortress so ships can pass through lake + city to "Egyptian Sea" Upgrade frigates to destroyers to pass through new passage and kill all those caravels.
Excellent!

War: advance and take every Eqyptian city; don´t take a vassal. Transfer newly built Inf. to border with S-man and Brennus and a couple to Brennus city on "our" island. "Super destroyer" just needs to be joined with GG in Bombay
Yeah, super destroyer should kill a huge number of wodden ships.

Switch Bursa to production city with watermills and workshops?
I wouldn’t switch our core cities (maybe Istanbul and Dheli as they are already hybrid) but I would transform all the new ones into hammer-centers. Our main limitation is now production.

Try to bribe Gilga later to join us when we fight S-man?
Implies the risk of vassaling him to Gilga later. I would prefer keeping Gilga out of everything as our trade partner and resource supplier.

Overall nice progress :goodjob:
 
Hi Folks

here a short summary of y turns:
War is easy as cake; S-man, Ramses and Brennus are "battling" us with Pikeman, some Maces and Mostly Longbows (downside: I lost 1 Cav against a Catapult!!)

We are facing a happy problem (-5 emancipation and since last turn: -4 WW and in Ramses Cities additional -7 we want to join our homeland)
I am now building jails and temples where needed, our core cities are working properly though
--> we will have to adapt police state? emancipation? trade for cultural slider?

science: we have now industrialization --> switch to tanks and Battleships!, go for fascism to get the next great general!

Mil: our GG destroyer needs 1-2 kills for its next promotion (I promoted +100%xp, +movement and +strenght)
we have 1 (with fascism 2 ) great generals waiting to promote our first tanks !!
Memphis flipped to brennus
Ramses has 3 more cities- our army should be strong enough to conquer him in your turns; to accelerate move the infantry with the transport, some infs are on their way, perehaps position them to face s-man and/or brennus

trades: this turn all our foreign trades expired--> trade for happyness and for music with gilga and izzy

cities: ironworks and wall street are online; some tiles can be switched to water mills in production cites; citiy growth can be stopped in most of our cities now
all hills are railroaded; the network between our cities still needs some tiles to RR
 

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Thanks foryour turns, batt

My proposal: We trade for Drama to be able to adjust our slider
I don´t want emancipation as CS is imo too valuable - some culture + theaters should be sufficient to encounter this form of unhappyness.
Techwise: S-man can easily be captured with current tech, Izzy is behind as well. Until Izzy is and issue we could easily have bombers and even artilery without rep. imo. Medicine or refrigeration (+1 speed with ships) might be neccesary if we intend to build industrial parks.
So: flight, radio, refrigeration are imo the next targets. Police state is up for discussion. Don´t forget to build Mount Rushmore after fascism is in.
 
We are facing a happy problem
Will see what we can do. After Ramses is gone, WW is gone and also Motherland issues, so this is currently the priority.
Then I suggest a quich consolidation phase and then we run over Brennus while strategically defending against S-man.
After all, we have SoZ, can make up for some nasty AI WW, (even with the AI bonus in this regard)

our GG destroyer needs 1-2 kills for its next promotion
I nearly got a heart attack when I saw the destroyer with a mix of combat, drill and the nearly useless (for a 9-mov unit) morale.
flatto-snoopytrage.gif

Hint: always either combat OR drill line, with MilScience we could then have given him blitz after C3.
 
Here's the war report from the east-front (nothing new in the west ;) )

I begin by trading for several happy ressources from Izzy and Gilga, solved our happy problem nearly completely.
Also take Drama from Izzy (only 480 gold) in case we want to adjust the happy slider later.
In production cities, change all specialists to enginers and priests.
After the current builds finished, I begin panzer-production :D

Tech-wise, after Fascism for Rushmore and the nice Fallschirmjäger I set to flight, after that we will be mostly set.

I sink several ships on the first turn (mostly caravels from Brennus and a Galleon from Gilga with our privateers)
and begin troop-movement towards east (garrisons from the flipped city in the north and new infantry.
Also send transport galleons trough canal, they will likely arrive too late (please don't leave all ships at home when you fight
at the other side of the world, they are needed for fast coastal-hopping).

Brennus vassals to S-man on my 2nd turn, seen it coming, well we always knew that we have to fight them both later.

I capture Byblos after cannon bombardement, land infantry near Hiercanopolis, cavalry takes the land route (not enough ships).
I protect the ship with a destroyer and continue to sink caravels (6 this round).

Next I raze the desert city Hiercanopolis and march on the last Egyptian stronghold, Abydos in the far north, destroyer already begin bombardement.
1855 is also a memorable year as the first tanks roll from the manufactoring lines at Istanbul and Edrine :D

1858 we take Abydos and Ramses is no more.
WW is also gone, time for regrouping the army.

My suggestions:

As you can see from the powergraph, we finally started going real military. Panzer production has 1st priority, secondary production cities
should produce infantry, marines and after flight (in 3 turns) fighters and paratroopers.

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We have currently 3 GGs (1 was already waiting, 1 from Fascism and 1 from all those warring), I would go Military Science after flight
so that we can make Mil-academies in the main production centers, probably use one for another super destroyer, this time be carefull with promotions
(combat3 is needed for Blitz which is also available with Mil-science)

I have a GSpy and some cavalry that explore S-mans land, my strike (after we have some fighters to shoot down those annoying Airships)
would be at Banteay, this would shorten our front considerably.

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Apart from Airships, S-man has no troops further north in Harapaner.
We could exhaust him on our turf and then strike hard with a slow stack (infantry) and a fast stack (panzer).
Against Brennus in the north, a smaller force should secure the backline and then raze the AP.

Onwards to victory, Generaloberst MrB :D
 

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Forgot to say, we are still in economic civics, after Flight comes in and just before we start the offensive, a final switch to Police State, Nationhood (drafting) and Theocracy would shorten this considerably.
 
Thanks for your turns! The save arrived well and intact via e-mail.
Generaloberst pffff... my correct titile is Mr. President at the moment and Duce very soon :mischief:

I had a brief look at the save and some ideas:
My turns will be more or less build-up for war. Brennus will need 1 stack without siege (all his cities are coastal...), we take the 2 junk arctic cities as well?
I think we need a couple of ships (Battleships?) more to bring down S-man more quickly, and tanks, tanks and more tanks. I think Alexandria needs an offensive stack: 3 cannons + some infantry and tanks to take the first hit, the northern city can easily be taken with present 2 cannons, some inf. + Cav. Brennus has lots of macemen left - easy meat for our tanks (6 or so + ships should be sufficient). We definitely don´t have enough MGs against the airships.
Flight - revolt - Mil.Sci is the plan (then towards radio if neccessary) if I understand correctly?

I will wait for replies until today evening and then play, post will follow by tomorrow latest.
 
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