Here is the summary of the game by Promontory aka Player of Japanese Civilization. He doesn't have account here in civfanatics so I'm posting this for him.
Japan retrospective
This was my first multiplayer Civ 5 game and my first time playing with these people. I figured I could take the opportunity to give my impressions of the game from a newcomer's perspective. Obviously all comments of the other players are of them as players of this particular game and not of them as persons. No screenshots because I didn't take any, just a big ol' wall o' text.
I had never played Japan before, and wasn't really sure what to do with them. I wasn't planning on pursuing victory at all costs - I get more enjoyment out playing and chatting about whatever with other humans. I also didn't think the points victory was a very good idea, since I expected everyone to turtle up and make a mad dash at each other's cities in the last 50 turns. I was looking forward to co-operating with my friend who had invited me into the game, but sadly he was on the other continent. My most long-term plan was 'let's be a sort of a seapower I guess'.
Since I didn't really know what kind of players the others were, I expanded perhaps a bit too conservatively, prioritising defensible locations and relatively short distances between cities. This manifested in happiness problems, because I didn't cover a lot of terrain and bonus resources. My big advantage was that I had tons of jungle and mountains, so I set out to squeeze every possible science point out of them. In retrospect, I definitely should have paid more attention to food production, but since my happy cap was very low for a long time I didn't bother until later in the game. Should've turned all those riverside jungles into farms, I certainly had rainforest to spare.
Diplomatically I was genuinely interested in peace for a long time. About halfway through the game I arranged to go on a trip which coincided with the probably very last and most 'critical' play session. Since I knew I wouldn't be around when the game would be decided, I started to be a bit more active for my own amusement. As it turned out, the game continued long after this 'decision'!
I probably spent too much time being concerned about Assyria: I thought they had too many cities, but didn't appreciate how much their AI governance set them back. Once I was sure my technological advantage was enough to deter them and not just invite a technology-stealing attack I became more relaxed with them. They and half the world did send spies to steal technology, but I wasn't really bothered by it: it was a a natural consequence of keeping the tech lead for so long. Still, my concern about Assyria led me to ally with Morocco.
Morocco was pretty easy to get along with, which helped our relationship in the game. We talked about city placements, allied against Assyria, traded, took long walks on the beach together... I did, however, sense that Morocco was a bit suspicious. However, since our relations had been good or at least cordial throughout the game, I didn't really want to actively betray them and didn't plan on attacking them, even if it might have been optimal for points. He did pick autocracy instead of my suggestion, order, but it wasn't a dealbreaker.
I thought of Venice as a potential target pretty much throughout the game, but I was deterred early on by his super-defensible city and his straightforwardness in our deals. I even agreed to build a city for him when he immediately agreed to pay the first sum I suggested, which got me an early university and some upgrades. I stayed out of the first Venice-Spain war, and my conquest of Venice's allied city state Brussels was more motivated by the fact I had picked Exploration as a social policy when Rationalism wasn't yet available and wanted an extra port city. I also used it as an opportunity to level up my army, although Venice suggested my army was struggling. We can't handle Brussels bureaucracy!
Later on Venice's diplomatic style became more brusque. He had picked Freedom, and would occasionally send me open borders offers without any preamble. When asked, he stated his onlymotive was to drive more of his tourism to me (and, I thought, cause me happiness problems). His other deal offers also became much more 'take it or leave it'-style, which was of course true, since he was filthy rich, but didn't warm me towards him. He asked me once what I was planning, suggesting I was going to attack Morocco, but didn't actually offer an alliance against them. He sent me alliance offers through the diplomacy system, but didn't actually discuss with me about them. I also considered the possibility of a Morocco-Venetian alliance against me. Thus I gravitated to Morocco's side and started to encourage Morocco to take action. In retrospect, I could have allied with Venice, but was put off by Venice's style. Morocco was easier to work with.
Relations with Spain were ambivalent. I sent some ships to observe the narrow strait between our continents specifically to see how he would react, and he reacted very suspiciously. From this I gathered that he was an experienced player and figured he would be able to hold his own against Venice and Morocco. Spain was a big help, perhaps even the prime mover of keeping me as the host of the world congress versus Venice while asking for very little in return, which I appreciated. I was puzzled by his attempt to colonize 'our' continent when he had defeated Rome early on in the game and had a huge area to work with - seemed like a waste of resources to me. However, I warned them when I noticed an increased amount of Moroccan troops moving to the direction of the colonies just to give them a chance, but my warning came too late.
I had very little contact with the Zulu or Arabia. The Zulus, however, were played by my friend who had invited me to the game. When the Mayans attacked them, I felt obligated to help - friends to eternity, loyalty, honesty, we'll stay together through thick or thin and all that. I also considered the Mayans as a dark horse of the game after both Zulus and Arabia had trouble - I had the tech lead for a long time, but was pretty sure the Mayas would eventually have the best science production. Finally, I disliked how Mayans publicly denied their attack plans only to attack a few turns later.
Attacking the Mayans didn't cost me anything - I only sent my existing navy, taking advantage of the Great Lighthouse wonder. I didn't send any ground units because I didn't think they would be able to hold - they would also be too slow. I endeavoured to keep the fleet's movement secret, although it ran into a Venetian submarine. Venice did not comment on the fleet at all, although I suspected them of warning the Mayans. Luckily for me, the Mayans didn't have ships near Dunwich and I was able to organize the fleet for the attack. I attacked on the same turn as I proposed an embargo against the Maya to 'roleplay' my role as the host of the world congress. Mayan comment of 'so what, are there any Japanese around here then' followed by my fleet sailing out of the fog was a very satisfying moment.
The fleet did some damage to the Mayan coast, but couldn't do anything about the Mayan ground force attacking the Zulus - which the Zulus acknowledged, but were happy nonetheless that someone was even trying to help. The original plan was to raid Mayan sea resources until the last one and then threaten its pillaging (and the happiness minus) if there would be no ceasefire. However, when the next session began Zulus immediately sued for peace, so not all of Mayan resources were damaged. I considered this a very tiny war and wasn't feeling particularly antagonistic against the Mayans.
For reasons detailed above I then began to conspire with Morocco against Venice. What gave the most drive to the plan was the Venetian completion of the Manhattan Project and their purchase of Antwerpen with its uranium - with nukes Venice would have been a very dismaying target. I engaged in some additional intrigue as well. I contacted Assyria and told them of our plans, saying that if they would choose that moment to attack Morocco I would not send a full force against them. I did this so I could confidently send more troops against Venice, and to direct any Assyrian aggression against Morocco instead of myself - in all honesty, I would probably have been an easier target.
This would have worked better if Assyria hadn't accidentally sent their approving response on allchat, which admittedly was damn funny. Luckily he didn't directly name me, and Morocco seemed to think Venice was behind it. Assyria had, however, possibly misunderstood me. He seemed to think I was planning on backstabbing Morocco, while I was simply stating I would focus on Venice instead of him.
I managed to coax Morocco into agreeing to attack Venice, which he had possibly been planning already. I renounced any claim on the Venetian capital and named Minas Ithil as my price. The reason for this was that while the capital was the real prize with all its wonders, it was a lot closer to Morocco. Taking it for myself would just prompted Morocco to take it, and he was in a much better position to do so. Having Minas Ithil for myself would not give me any wonders, but at least a lot of population and science, and a possible staging ground for attacking Minas Anor if the Moroccans would turn against me.
The Venetian war has been detailed elsewhere. Targeting nukes turned out to be an annoyance, and in an interesting mishap one of my nukes damaged a Moroccan paratrooper - starting a war between us! Assyria immediately declared war as well, but cancelled when we worked things out. For a moment Morocco thought that I had indeed betrayed him, because it was not obvious what had caused the war declaration. Once the mistake had been identified, we resumed our campaign, but my economy took a hit with all the trade routes to Morocco being cancelled.
I was able to conquer Minas Ithil without using nukes, which was a relief. I was absent on the second round of the war on that aforementioned trip and came back to a dead economy and a large navy - turns out the AI loves carriers. Assyria, Arabia and the Zulus had quit, so I and Morocco proceeded to partition Assyria with little incident. Meanwhile, I learned that Spain was planning on attacking the Maya and mentioned this to Morocco, who then began planning on seizing Spain's last holdings on our continent.
After Assyria's partition the rest of the game was uneventful for me, and frankly, I was quite sick of it already with all the questionable design decisions and technical issues. I stayed out of Morocco's first invasion of Spain because I noticed Spain's impressive air force and tried to mediate. I joined in on the second attempt mostly out of boredom, but sent only my oldest ships to be hammered by Spanish Stealth Bombers. Morocco surprised me by giving up all his gains in the peace treaty. While we had been chatting a lot during the Venetian war, messages from Morocco had become increasingly rarer, which was worrisome. I wasn't entirely sure what his plans were anymore. It's possible that my two leftover nukes were all that kept the alliance going.
Spain tried to persuade me to turn against Morocco. During our discussions, they accidentally typed 'Maya' instead of Morocco (followed by me sending my message intended for Morocco to him, oops). After clarifying this Spain tipped me off that the Mayas had been planning against me for a long while. I had been trying to keep a loose formation of ships guarding approaches to my coast (well outside of nuke range) throughout the game and had noticed Mayan submarines. Meanwhile, Mayan X-Com troops had airdropped into the city state of Mogadishu. When questioned about these, the Mayans had claimed 'observation in Assyria' in regards to the subs and 'defense against Morocco' on the topic of X-Coms.
I hadn't bought these explanations, since Mayans had lied about their intentions to the Zulu, and after Spain's warning decided to step up patrols (sorely wishing air reconnaissance and patrol routes were still in the game, why would you take those out?), knowing that there was one blank spot I habitually tended to ignore because sending ships there was slow. The discovery of the Mayan task force was not entirely surprising. He had skillfully used his submarines to find a blind spot and amassed a substantial force to take my capital, with destroyers (that 'melee ships' can take cities was news to me) to actually take the city and X-Coms in Mogadishu in jump range to defend it. When they were discovered, the Mayans declared war while I was typing a conciliatory message to tell them to go home since the game was up. I was not really in the mood for the war (over six hours of sitting, playing past midnight!) but the Mayans were itching for it, saying that the game would be boring without it.
I had, meanwhile, calculated my available force and concluded that the Mayan fleet would be easily crippled - part of the reason I offered him peace. When things came to a head, my loose formation coupled with the bonuses from the Great Lighthouse and Exploration meant that I could scout the Mayan fleet and destroy parts that were most threatening with ease. I took losses, but in two turns the Mayan fleet's ability to threaten my capital was gone before they were even in range of my land- based aircraft. Peace was made, and the surviving Mayans sailed home.
If a team victory had been an option then the Moroccan-Japanese alliance would have topped the scoreboard. But everything is made up and the points don't matter. Japan defended her coasts and crabs for over 6000 years, honoured her alliances and made great leaps in science. The canon ending for this playthrough is Oda Nobunaga and Ahmad al-Mansur together on a beach, their mechas holding hands, walking side by side across the glowing sand towards the sun setting over Minas Anor, and no-one can tell me otherwise.
Overall, playing with other people was entertaining enough, but we probably could have played a better game (we should totally play Alpha Centauri!). Warfare in CivV is tedious, tedious enough that I actively avoided fighting wars, but there isn't enough to do in city-building either. One unit per tile meant that times Morocco and I actively hampered each other in our wars by blocking each other's movement! Yet stacking aircraft is not a problem at all.
Multiplayer suffers from technical problems, and even a small disconnect will hand over the reins to an AI which will quickly undo your plans (in my case, Japan's AI planned a war against Morocco), and the game itself feels like it lack features (like the aforementioned air reconnaissance). There are also a number of puzzling elements - the accidental war between Morocco and I, city capture screen not accounting for everything (in my case, I often got the impression that my happiness after a conquest would be negative, but thanks to Order's Iron Curtain policy I stayed positive, despite what the game said) and several other annoyances I forget at the moment. Here's hoping for Beyond Earth having a working multiplayer at launch. If not, we'll always
have mindworms.
Japan's pros:
+ Good science production
+ Victory at sea
+ Didn't die
+ Super witty city names
Japan's cons:
- Conservative expansion
- Constant economic balancing
- Never actually used a mecha in battle. For shame
- I wanted to name the Japanese city closest to Casablanca Play it again, Samurai, but it didn't fit. It was only after I rewatched the film that I remembered it's Play it, Sam(urai) which fit perfectly. It was right there and I only realized in the last session
