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Multiplayer Desync

Discussion in 'Civ4 - Road to War' started by knightwilliam, Feb 17, 2008.

  1. knightwilliam

    knightwilliam Chieftain

    Joined:
    Feb 17, 2008
    Messages:
    5
    hi all, sorry for my terrible english and very compliment for this mod.

    THIS IS THE BEST MOD!

    i have a problem...

    i host with my friend (and with IA) a game multiplayer with pitboss, scenario 1936 europe.

    we are 6 and all rest is IA.

    at the start all is ok.

    but when arrive the 2nd turn and When it appears on the screen the window to decide between historical events or events open the game goes desync.

    CAN YOU HELP ME?
     
  2. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Yes the MP issue has been known about for a long time.

    However, the next version v1.2 will fix all of that and hotseat and pitboss will function correctly. :)
     
  3. knightwilliam

    knightwilliam Chieftain

    Joined:
    Feb 17, 2008
    Messages:
    5
    thx for the answers.

    So, Today it is impossible to play in multiplayer, right? Or is there an alternative?


    when arrive the 1.2?
     
  4. knightwilliam

    knightwilliam Chieftain

    Joined:
    Feb 17, 2008
    Messages:
    5
    I have seen many people had organized many matches in multyplayer with RTW.

    They did not have this problem?
     
  5. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    Internet / LAN seems fine, it's just hotseat and pitboss that has issues. :)
     
  6. knightwilliam

    knightwilliam Chieftain

    Joined:
    Feb 17, 2008
    Messages:
    5
    I have an idea to solve the problem until version 1.2.

    We start the game in multyplayer normal, pass the second round and then save the game.

    After loading the game saved on pitboss and try to continue to play with the pitboss.

    So do you work?

    Thank you again, you are very kind. excuse for the terrible english.
     

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