Multiplayer FfH2?

Project_2501

Chieftain
Joined
Jun 7, 2006
Messages
45
Just want to start off by saying thanks to everyone who works on this Mod, its an excellent piece of work, and a heck of a lot of fun. That aside, I'd like to know who (if anyone) is interested in playing FfH2 multiplayer; by email or Pitboss server. PM or post here if your interested. If you are willing to run a pitboss server that would be great. I have a decent PC which I believe could run a server, but I have never done it, and I'm not sure it could handle being up 24/7... Anyway, let me know if your interested!
 
Already said I do in the PBEM forum :) perhaps you should put a link to the other forum and sort it all out there?
 
Not much time left to join the above game, it'll be using version .13b I believe
 
I played a FfH 0.13 game recently with a friend and we got an out-of-sync error even though we both didn't cast a targeted spell. I don't remember the exact details, but I think we did see a targeted spell. This leads me to believe that an AI may have casted a targeted spell. If that's the case, than multiplayer FfH is now out of the question, until either the out-of-sync bug is fixed or the mage AI is somehow disabled.
 
The out of sync with targeted spells happens only for the Player (its correlated to the screen that comes up and information from that screen beeing only present on one of the pcs as far as i know.)

AIs targeted spells would not make trouble. (but they do not cast targeted spells atm)
 
I would play multiplayer, but the computer that gets email is diffrent from the one that plays civ 4 : (
it would have to be a pitboss server thing, which i haven't even started to mess with...
(although if i host it, i'm sure my computer could handle it)
 
I just joined the Pitboss FFH2 game and I clicked to move my scout and warrior and also pressed the build city button for my settler. However none of them moved and the settler didn't build yet. Some other civs have a score of 35 which I assume means they built their city.

Is this meant to happen? Shouldn't I build and move in turn 0? :confused:
 
i won't let me play my turn yet...
what version is everyone using?
 
have you tried to play yet?

i think i may have gotten to the leaders in classic mode by accident the first time...

it won't even let me look at my starting position
 
Had problems joining the game- some error saying the save was protected in case of changes to the mods folder. Are we still using .13d?
 
I didn't get this problem, however I remember reading something about calling the assets folder assets.old and creating a new blank assets folder. Don't try this without confirmation plz as it may be related to something entirely different!!!


Can someone tell us how to make sure Pitboss runs as simultaneous moves please???
 
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