dagriggstar
King
So this has little chance of being implemented however....
Okay lets say we have a 4 player game and (for simplicity) everyone is at war with each other. What currently happens is
Player one completes their entire move
Player two completes their entire move
Player three completes their entire move
Player four completes their entire move
The way I believe it should work is
Player one initially is forced to move all of their military units. During this time all other players may make economic choices about their civs. Examples would include deciding research, government civics/types, city production etc.
Player one clicks a button to indicate finishing moving their military units
Player two is now forced to move all of their military units. During this time all other players (including player one) may make economic choices about their civs. Examples would include deciding research, government civics/types, city production etc. Player one can now fully end their turn at any time at their leisure (But is locked out of moving their units)
Player two clicks a button to indicate finishing moving their military units
And so on
The turn is fully completed when each player fully ends their turn.
I think this would cut down a lot on turn times as it essentially lets people make more decisions at once than the current hybrid (during wartime) and sequential systems.
Okay lets say we have a 4 player game and (for simplicity) everyone is at war with each other. What currently happens is
Player one completes their entire move
Player two completes their entire move
Player three completes their entire move
Player four completes their entire move
The way I believe it should work is
Player one initially is forced to move all of their military units. During this time all other players may make economic choices about their civs. Examples would include deciding research, government civics/types, city production etc.
Player one clicks a button to indicate finishing moving their military units
Player two is now forced to move all of their military units. During this time all other players (including player one) may make economic choices about their civs. Examples would include deciding research, government civics/types, city production etc. Player one can now fully end their turn at any time at their leisure (But is locked out of moving their units)
Player two clicks a button to indicate finishing moving their military units
And so on
The turn is fully completed when each player fully ends their turn.
I think this would cut down a lot on turn times as it essentially lets people make more decisions at once than the current hybrid (during wartime) and sequential systems.