couriers
Chieftain
Hello.
A couple of weeks ago I set up BUG on 3 systems in my home and haven't had any issues on any of the systems while playing single player games. Now that we can't live without BUG and have decided to take our games to a multiplayer level there seems to be an issue.
While setting up a multiplayer game via Direct IP, none of us had BUG any longer. Everything had been set back to it's default layout. I've tried running a game via LAN but ran into other problems that I'll try to fix if thats the only way to get BUG to work in multiplayer games but Direct IP had given us the best stability so far.
So my question simply is, what am I doing wrong? It seems as if all signs point to BUG being multiplayer friendly. We used the Installer on all 3 systems from the same download and have everything set to their default settings. It has been set up in the CustomAssests folder and not as an individual MOD that needs to be loaded separately. Lastly, we have no other MODs installed and each of the systems have a fresh install of BTS fully patched and running well otherwise.
Also, I can't seem to access the BUG download via SourceForge any longer. Is this another problem on my end or is something else going on here that would effect that? Currently, every BUG download link that I click on takes me to BAT instead. I was going to get a new download file to see if that helped any (not that I really think it would) but can't seem to find the right link any longer.
At any rate, I have started and will continue to research this on my own throughout the day but was hoping that someone might come along in the meantime and have some quick answers for me. Any insight would be highly appreciated.
Thank you kindly.
EDIT: I was able to get multiplayer working via LAN but still no BUG on any of the systems. Out of curiosity, which would be better for 3 systems next to each other on the same network, LAN or Direct IP? We haven't' had any connection issues via Direct IP but I'm not sure if LAN would be better in the long run or not.
A couple of weeks ago I set up BUG on 3 systems in my home and haven't had any issues on any of the systems while playing single player games. Now that we can't live without BUG and have decided to take our games to a multiplayer level there seems to be an issue.
While setting up a multiplayer game via Direct IP, none of us had BUG any longer. Everything had been set back to it's default layout. I've tried running a game via LAN but ran into other problems that I'll try to fix if thats the only way to get BUG to work in multiplayer games but Direct IP had given us the best stability so far.
So my question simply is, what am I doing wrong? It seems as if all signs point to BUG being multiplayer friendly. We used the Installer on all 3 systems from the same download and have everything set to their default settings. It has been set up in the CustomAssests folder and not as an individual MOD that needs to be loaded separately. Lastly, we have no other MODs installed and each of the systems have a fresh install of BTS fully patched and running well otherwise.
Also, I can't seem to access the BUG download via SourceForge any longer. Is this another problem on my end or is something else going on here that would effect that? Currently, every BUG download link that I click on takes me to BAT instead. I was going to get a new download file to see if that helped any (not that I really think it would) but can't seem to find the right link any longer.
At any rate, I have started and will continue to research this on my own throughout the day but was hoping that someone might come along in the meantime and have some quick answers for me. Any insight would be highly appreciated.
Thank you kindly.
EDIT: I was able to get multiplayer working via LAN but still no BUG on any of the systems. Out of curiosity, which would be better for 3 systems next to each other on the same network, LAN or Direct IP? We haven't' had any connection issues via Direct IP but I'm not sure if LAN would be better in the long run or not.