Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
When trying to use a custom map script in MP (Direct IP) we have a Out of Sync right when the game starts.
I am quite sure it is caused by a map script (which i writen - its in my sig). I do however not have the slightest idea how...
Perhaps someone has some general pointers ? (Not that i mind specific pointers
).
My guess is, its because my script customizes the starting plots (All in Old World etc.) Still its a bit weird, since the script is working clean in Singleplayer... and i kind of assumed, that in MP the Host generates the map the same way as it is in SP...
I am quite sure it is caused by a map script (which i writen - its in my sig). I do however not have the slightest idea how...
Perhaps someone has some general pointers ? (Not that i mind specific pointers

My guess is, its because my script customizes the starting plots (All in Old World etc.) Still its a bit weird, since the script is working clean in Singleplayer... and i kind of assumed, that in MP the Host generates the map the same way as it is in SP...