Multiplayer Safe

PPQ_Purple

Purple Cube (retired)
Joined
Oct 11, 2008
Messages
5,764
There is FFH2 and a bunch of Mods for it and I am a big fan of all of them.
But I need to know witch of those, if any are safe for MP hotseat games.

Now by safe I don't mean that it won't crash.
All I mean is:

1. I can finish the game without any gamebreaking bugs (bugs that can't be fixed by going back to an earlier save and changing something)
2. I can finish the game with a reasonable amount of crashes (say 1 in 10 turns)

Thank you in advance for your answers.
 
Hotseat? Sure. I've never tried it but base FFH is exceptionally stable in singleplayer, so can't think why hotseat would change. Its not like you can go OOS with yourself.
 
I was kind of hoping for way more input. Especialy on Fall Further.
 
Hotseat = no OOS. Can't see how it could happen. Getting an OOS in hotseat would be like adding 2 + 2 on paper and getting 5.
 
But obviously OSS is not the only kind of bug/crash that befalls this mod.
That is why I am asking.
 
Other bugs, with just crashing to desktop and infinite loop at end of turn sometimes happen. They are as likely to happen in hotseat like in single player but in single player you can try to fix them by entering Worldbuilder and deleting some units. They are not very common and you're much, much likely to finish game in base FfH without one than with one. I didn't play RifE enough so can't tell anything about it, but Orbis is a little bit more unstable than base FfH (you still shouldn't encounter any gamebreaking bugs, but they are a little more likely). New version of Orbis will be out in few days but I have no idea how it will affect stability.
In all FfH modmod and base mod itself you can encounter memory bugs if you're playing large+ map with lots of civs.

Of course, the more AI civilizations, the more likely CtD or WoC bug is. Without AI civs those bugs are impossible (still can get memory bug, but those are not gamebreaking, just annoying).
 
Thanks, that is the kind of info I was looking for.
I know my game tends to go spiraling down on larger maps and now I know why.

Now I only need to do the real hard part and get my brother to play with me.
 
I don't know if I'd say much, much more unlikely. They've made some good bugfixes in the last couple of patches, but there are still some weird game-hanging bugs they haven't figured out yet. If it's just two of you, I'd at least stay away from a huge map.

Other bugs, with just crashing to desktop and infinite loop at end of turn sometimes happen. They are as likely to happen in hotseat like in single player but in single player you can try to fix them by entering Worldbuilder and deleting some units. They are not very common and you're much, much likely to finish game in base FfH without one than with one. I didn't play RifE enough so can't tell anything about it, but Orbis is a little bit more unstable than base FfH (you still shouldn't encounter any gamebreaking bugs, but they are a little more likely). New version of Orbis will be out in few days but I have no idea how it will affect stability.
In all FfH modmod and base mod itself you can encounter memory bugs if you're playing large+ map with lots of civs.

Of course, the more AI civilizations, the more likely CtD or WoC bug is. Without AI civs those bugs are impossible (still can get memory bug, but those are not gamebreaking, just annoying).
 
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