Multiplayer Strategies & short tips

trust will be a big issue on this, and about island civs being poor I found it an advantage as u dont need an army until navigation allowing u to build culture and science.
 
Originally posted by Chieftess
Even if you were stuck on an island, you could get one of your friends to trade you some cities. (great if you have teams).

That is true Chieftess but what if you are just playing a random PTW game with none of your friends and you aren't playing the game of the republic, they would probably rather wipe you out instead of give you a couple cities
 
This might be totally obvious, and I'm not sure how the 'show enemy moves' option will come into play with the new turnless playing in PTW... but I envision lots of sneak attacks and subterfuege playing against human players. In late game situtations vs. the cpus sometimes I turn off the show enemy moves because it takes way to long. However, this might be helpful vs. Human opponents because in the heat of battle it might be very easy to forget to survey any unprotected coastlines for d-day invasion forces...
 
One thing I dont like is "only one winner"
there should be an option like in WW2 alliances and winners.
I think If you are fightinhg agains the evil zulus who are isolating the world, some nations will form alliances to destroy the enemy.
then one or more will be the winners and then there will be TRUE allies and you'll trust on your allies
not specting to be betrayed after some turns.
 
Originally posted by Zcylen
One thing I dont like is "only one winner"
there should be an option like in WW2 alliances and winners.
I think If you are fightinhg agains the evil zulus who are isolating the world, some nations will form alliances to destroy the enemy.
then one or more will be the winners and then there will be TRUE allies and you'll trust on your allies
not specting to be betrayed after some turns.

You must never have played Diplomacy then. It's not if you will backstab your allies, it's when.
 
well PTW is not all about diplomacy, i think if u get an allie and been his friend for so long how are u going to stab him on hte back? in RA2 u get the alliences and could win w/ ur allies.
 
I've played a lot but those cases we're talking of AI, we all hate AI and I dont care about it
with human players I'll think twice before ally someone
 
A great deal of PTW will be Diplomacy. The deals will be much more intricate now - as will the variety of ways you can backstab. Naval Fleet's will also become more of an importance. If you have a coastline you will be a severe risk from Enemies Navies if you don't have a Fleet yourself. Submarine's will also become an indispeneble asset for spying on enemy forces and movements. But that means you will also have to patrol your own waters for enemy submarine's... Imagine how it would feel to find an enemies fleet of Nuclear Submarine's loaded with tactical missiles next to your coasts?

Aircraft Carries will also be needed for any sucesful attacks. Stratigic forces such as bombers and Cruise Missiles will have to be used well to defeat the much craftier human opponent. Co-ordinated strikes won't just be a fun way to finish the enemy off. They will have to be a specifically planned opperation to cut off the enemies access to any resources and allow for a strong foward base of attack. You'll need paratroopers dropped behind enemy lines to cut off supply routes to resources, you'll need Helicopters dropping Special Forces to seize control of the resources too. You'll need co-ordinated air strikes on defences and resources to damage the enemies defensive positions and cut access to the resources they need to produce goods, heavy armour moved onto beach-heads as soon as the bombers make their moves... Pincer strikes, 3 pronged strikes, stratigic nukings of stacks... Multiplayer will involve all this and more. Have fun kids. Think of us over here in Britland who don't have this yet! :p
 
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