Multiplayer Upgrade Combo Discussion

dunkleosteus

Roman Pleb
Joined
Aug 17, 2015
Messages
534
Location
Toronto, Canada
If you play on a team with a friend, gifting units from one player to the next can be interesting, because traits from a UA and a UU or two UUs can create fun combos or be interesting. For example if a UU has a special promotion, that promotion is (usually) maintained when upgraded, so if you have a UU that replaces a swordsman for one civ and a UU that replaces a longswordsman for the other, the first civ can gift their UU to the second civ who can then upgrade it into their UU and get the special abilities of both. An example of this is the Mohawk warrior and the Samurai- if you gift a mohawk warrior to Japan, Japan can turn it into a samurai that keeps the bonus in forest and jungle.

Another example would be gifting a unit from Polynesia to England, because Polynesian units can still cross oceans, but English units get bonus movement while embarked.


I want this to be a thread of ideas for combos that would be interesting to see in a team based multiplayer session :)
 
Try using a companion cavalry that has been gifted to Inca and has altitude training. Pretty beast.

Or companion cavalry which have been gifted to mongolia for more movement.

Or accumulating UU's from 4 different civs and then making terracotta in a 4v4.

Turn Jaguars into musketeers/minutemen any other UU in that line like Mehal Sefari.

Persian Immortals upgraded to Impi's then gifted to Inca for hill movement.

Berserkers gifted to persia while in a golden age for another +1 movement.

There's a lot of crazy stuff you can do!!
 
A Jaguar gifted to Indonesia to be upgraded to a Kris swordsman with the Restless promotion giving them two attacks and +1 movement. This doped up warrior is then later handed to the Danes who upgrades it to a Berserk giving it another +1 movement and no penalty from attacking over rivers or from the sea. And then the Dane do what many others have done and emigrate to America and become a Minuteman only to return to Europe and become a Swedish Carolean only to later on be upgraded to Mobile infantry.

Now that would be one awesome soldier.
33% combat bonus in jungle and forest
Faster movement in jungle and forest
Heals 25 when killing an enemy
May attack twice, 1 extra movement
Amphibious
+1 movement
Ignores terrain cost
Drill I
Golden Age from Victories
March 1
 
A Jaguar gifted to the Celts who stumbles across a ruin upgrading it to an Pictish warrior who then gets handed over to the Zulus who upgrades it to an Impi and moves it to Brazil who eventually upgrades it to a Prachina and then it gets traded back to the Aztec who by then have completed the Order tree so this awesome soldier will earn gold, faith, culture and golden age points for every unit killed.
 
Byzantines Dromon with combat bonus vs. naval (+50%) gifted to England and upgraded to Ship of the Line with extra sight and extra strength along with England extra sight and movement. Throw in the Great Lighthouse and open up Exploration and you got probably the most dominant unit in any era (except perhaps Stealth bombers).
 
Landsneckt purchases from commerce >sepahi, winged hussar
War elephant > camel archer > cossack
Pathfinder,Atlalist or slinger >cb>longbowman or chukonu
Maori or jag >mohawk or kris >samurai or berserker >minutemen >mehal sefari
 
I am playing as Sweden right now and have allied two militaristic city states who so far have gifted me two pikeman (Hakkapelitta), 4 samurai and 3 minutemen. Will probably get one more unit from these city states before they become obsolete. I am about 20 turns away from researching rifling and will also complete the Order tree around that time. Upgrade my already awesome units to caroleans, then go to war. Gott mit uns!
 
I only now just found this, and this makes japan even weaker. Basically you have no melee unit in renaissance, and the Samurai does not have an increased strength to compensate this.

You can still recruit Musketmen, and with Shock I for turning up Samurai can easily hold their own against enemies who rely on guns and get tired :D
 
Attila trades away his Horses to his mates, farms XP on his Horse Archers from Barbarians, than sends them for promotion to Keshik or Camelry
 
I only now just found this, and this makes japan even weaker. Basically you have no melee unit in renaissance, and the Samurai does not have an increased strength to compensate this.

Samurai have strength 21 and comes with shock 1 promotion while musketman have strength 24 so the difference is not that great and on flat land they are equal. Samurai also spawn great generals at a higher rate and can build fishing boats, a cool but not great feature.
 
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