meowsqueak
Chieftain
How does CivIV handle multiple active mods? Can you enable more than one mod at a time? One of the nice things about the World of Warcraft game is that it's extremely moddable UI supported multiple mods, so you could have a decent clock mod with a decent map mod and a bunch of other stuff, all written by different people.
Does CivIV allow multiple mods? If not, what is the correct way to combine two or more mods? If it requires only one active mod at a time, then I can see this degenerating into a mess of 'collection' mods...
If this has been answered before, I offer no apologies because the search facility on these forums is terrible.
Does CivIV allow multiple mods? If not, what is the correct way to combine two or more mods? If it requires only one active mod at a time, then I can see this degenerating into a mess of 'collection' mods...
If this has been answered before, I offer no apologies because the search facility on these forums is terrible.