knigh+
.
I have played civ1,2,3,4, and am looking forward to 5. But one thing bugs me in every version:
IRL big cities can have multiple banks, universities, factories, theaters etc. But in civ, the citizens of even the biggest metropolis must do their grocery shopping from the same single shop. Why not have the ability to build multiple buildings of the same type in a city?
In each city, there can be a maximum number of each building type depending on city size: for example you can be allowed to add a maximum of (size/3) groceries, (size/5) banks, (size/8) hospitals and factories, (size/10) universities, (size/15) airports and harbors, to the regular single building.
This can be balanced in two ways:
Way1: the bonus from each additional building is significantly less (half, for example) than the previous one. So if one building gives 50% bonus, two give 75%, three give 87%, four give 94%, five give 97%....Of course building costs or bonuses might need adjustment.
Way2: the cost of building each additional building is significantly larger (like constructing additional buildings in Final Frontier scenario in civ4).
Either way, after a while adding the same building won't be feasible at all.
This would bring many additional game decisions: In regular civ, you first produce your factory, then other buildings or units - with this modification you have to decide whether you should produce an additional factory or other things.
IRL big cities can have multiple banks, universities, factories, theaters etc. But in civ, the citizens of even the biggest metropolis must do their grocery shopping from the same single shop. Why not have the ability to build multiple buildings of the same type in a city?
In each city, there can be a maximum number of each building type depending on city size: for example you can be allowed to add a maximum of (size/3) groceries, (size/5) banks, (size/8) hospitals and factories, (size/10) universities, (size/15) airports and harbors, to the regular single building.
This can be balanced in two ways:
Way1: the bonus from each additional building is significantly less (half, for example) than the previous one. So if one building gives 50% bonus, two give 75%, three give 87%, four give 94%, five give 97%....Of course building costs or bonuses might need adjustment.
Way2: the cost of building each additional building is significantly larger (like constructing additional buildings in Final Frontier scenario in civ4).
Either way, after a while adding the same building won't be feasible at all.
This would bring many additional game decisions: In regular civ, you first produce your factory, then other buildings or units - with this modification you have to decide whether you should produce an additional factory or other things.