Multiple Mana?

A question about stacking Entropy mana. What happens when the heal rate penalty is bigger that the unit bonuses? Does the unit simply start to decay the moment he crosses your empire's border?
 
Kael does not allow negative healing, since the AI wouldn't understand it and would try to fortify its units until they heal, instead killing them.

I'm not even sure that that is still the passive effect of entropy mana anymore.
 
Oh yeah...patch .40 would have changed some of the mana's stacking properties???
 
One thing I often do, early in the game, usually with a friendly civilization, is trade my Palace's starting mana (you know the mana we start with) for resources I want and/or need. Usually, if they're willing to trade, they trade away LOTS of resources for mana.

The Kuritoates Kid King, for example, traded gold, bananas, silk, wine and Princess Kuria for Air mana that I wasn't able to use yet - hadn't got as far as researching magical techs, much less recruiting adepts.

Not bad for mana neither of us had the tech to use. I kept my Life mana 'cause it already goes into effect Turn One ("Congratulations! You've just received Life mana which...").

Probably you all are doing this already so it's old news to you. I'll later cancel the deal, wouldn't want the Kuriotate Kid to Kast Maelstrom on us. Any drawbacks to trading your excess mana - I'll build more Air nodes, if needed/desired - even if you know the recipient can't use it yet - or at least use it against you?
 
For the Kazard (sp?) get as many earth mana as possible, it grows exponentially
 
Stacking unfortunately has no effect on non-summon spells, which makes doing this for certain mana types less useful than others.

I'm fairly certain that the idea of switching mana types around to provide free promotions upon upgrade is more of an exploit, as a result of preventing teir 1 adepts from acquiring level III spells, than an intended game mechanic. It's too bad it can't be hard coded for the unit to 'remember' what spells it should have learned upon creation, or block out the ability to use those spells without the appropriate level of channeling, rather than just gaining new ones on upgrade. Giving them a free promotion per 2 mana nodes in the players territory only upon creation might work though.
 
Earth.
You see, she came through a portal in an old building in New York City, some call it the Haunted House, where she fell through a dimensional worm hole right into a planar gate of the Shaeim. Even though she disrupted (thereby) the ceremony and spoiled the arrival of a completely needed Mobius Witch, Os-Gabella spared her life, because she reminded her of one of her daughters. Well, she was a bit freaked out when she saw some skeletons wandering around in the palace and fled with a Khazad trader, who was in town that morning. The dwarf was a bit upset by her, because she was talking english all the time, a language, that gives him head-aches. So when he came to the palace of Kuriotate, he traded her for some gold, not telling the palace guards that he would even pay to get rid of her. Princess Kuria recieved that name from the boy, thereby he was showing some inherit similarities with Keyleen... Kuria was but of course not really happy with the deal, because she was in her mid-twenties and playing scrabble all day was something she really found disgusting. The Kid King also did not really know what to do with her, furthermore he somehow felt, that this was a bit like slavery anyway. He really tried to show her the beautiful landscape of Erebus, but she was not appreciative at all. When the emissaries of Jonathan Strange arrived, some mana crystals in their pockets for trading, it was the best thing he could think of to give them everything he had, if only they would take Princess Kuria with them. The emissaries... agreed...
 
Earth.
You see, she came through a portal in an old building in New York City, some call it the Haunted House, where she fell through a dimensional worm hole right into a planar gate of the Shaeim. Even though she disrupted (thereby) the ceremony and spoiled the arrival of a completely needed Mobius Witch, Os-Gabella spared her life, because she reminded her of one of her daughters. Well, she was a bit freaked out when she saw some skeletons wandering around in the palace and fled with a Khazad trader, who was in town that morning. The dwarf was a bit upset by her, because she was talking english all the time, a language, that gives him head-aches. So when he came to the palace of Kuriotate, he traded her for some gold, not telling the palace guards that he would even pay to get rid of her. Princess Kuria recieved that name from the boy, thereby he was showing some inherit similarities with Keyleen... Kuria was but of course not really happy with the deal, because she was in her mid-twenties and playing scrabble all day was something she really found disgusting. The Kid King also did not really know what to do with her, furthermore he somehow felt, that this was a bit like slavery anyway. He really tried to show her the beautiful landscape of Erebus, but she was not appreciative at all. When the emissaries of Jonathan Strange arrived, some mana crystals in their pockets for trading, it was the best thing he could think of to give them everything he had, if only they would take Princess Kuria with them. The emissaries... agreed...

:lol::lol::lol: This is one of the most amusing stories I have read in FFH 2! :lol::lol::lol:
Well done! I needed a laugh! :goodjob:
 
Back
Top Bottom